Veteran Boltgun & Power Sword by OpticalGaming
Enter a ranged stance for 5s, instantly equipping your ranged weapon, and designating nearby non-Ogryn Elite and Specialist enemies as priority targets. During this stance you deal +50% ranged damage.
Increase ammo reserve for all ranged weapons by 40%.
Make Every Shot Count
+15% weak spot damage.
Fragmentation grenade that explodes after a short fuse timer.
You and allies in Coherency gain a small amount of ammo whenever any of you kill an Elite enemy.
Replenish 15% toughness when killing an enemy with a ranged weakspot hit, in addition to reducing toughness damage taken by 10% for 6 seconds, stacking up to 3 times.
At Arm's Length
Replenish 5% Toughness per second while more than 8 metres from enemies.
Deal up to 20% increased ranged damage based on how far away you are from your target. The damage increase is reduced the closer you are.
+20% reload speed if you have ammo in your weapon.
Volley Fire Designates non-Ogryn Elites and Specialists as Priority Targets for Allies in Coherency.
Replenishes 15% toughness and grants 10% increased damage for 3 seconds to an ally when killing an enemy with a ranged attack that is in melee range of that ally.
Duck and Dive
Dodging, sprinting or sliding to avoid ranged attacks grants 30% stamina.
While standing still, enemies are significantly less likely to target you.
Frag Grenades apply 8 stacks of Bleed to all enemies hit.
While using your ranged weapon's alternate fire you have 25% chance increased critical hit chance and 60% reduced sway, but lose 10% stamina every second, and an additional 5% for each shot.
+25% Weak Spot Damage during Volley Fire. Volley Fire now designates all Shooters as Priority Targets. Killing a designated enemy during Volley Fire refreshes its duration.
The Bigger they Are...
+50% Damage (Ogryns and Monstrosities) during Volley Fire. Volley Fire designates Ogryns and Monstrosities as Priority Targets. Killing a designated enemy during Volley Fire refreshes its duration.