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Agripinaa Mk I Infantry Autogun

Agripinaa Mk I Infantry Autogun
Weapon - Darktide

Unsubtle weapons, known for their excessive kick and bright muzzle flash, Agripinaa autoguns are still popular due to their stopping power and reliability.

Available on

Zealot
Level 1
Psyker
Level 1
Veteran
Level 1

Specialization

Rapid Fire

Ranged weapon that sacrifices accuracy for a high rate of fire.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [25 - 40]
  • Ammo Reserve: [250 - 400]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.66 - 0.94]
  • Damage: [75 - 105]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [41.01 - 35.51]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [1.29 - 0.22]
  • Moving Recoil: [1.11 - 0.27]
  • Recoil: [7.02 - 1.26]
  • Moving Recoil: [8.88 - 2.05]
  • Spread: [31.45 - 26.27]
  • Sway: [52.33 - 16.26]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.42 - 0.81]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.03 - 0.07]
  • Damage vs Carapace Armoured (Far): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.74 - 1.3]
  • Damage vs Unyielding (Far): [0.58 - 1.05]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [0.58 - 1.05]
  • Weapon Stagger: [2.4 - 5.8]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Fully automatic Aim Down Sights • Fully automatic

Aim Down Sights • Fully automatic

Aim Down Sights for better targeting.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Available Blessings

Bug Out

Bug Out

+10-17.5% Sprint speed for 1s after Dodging a Ranged Attack.

Unobtainable
Deathspitter

Deathspitter

+5-6.5% Power for 3.5s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Dumdum

Dumdum

+4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Hit & Run

Hit & Run

Immune to Ranged Attacks for 0.7-1s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Punisher

Punisher

+2-5% Damage for 1.75 seconds on Kill.

Unobtainable
Punishing Salvo

Punishing Salvo

+14-20% Weakspot Damage on Third and Fourth shots in a Salvo.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Quickloader

Quickloader

+35-50% Reload Speed after Dodging for 2s.

Unobtainable
Raking Fire

Raking Fire

+32.5-40% Damage when shooting Enemies in the back.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Speedload

Speedload

+7-10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Sustained Fire

Sustained Fire

+14-20% Damage on Third and Fourth shots in a Salvo.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Agripinaa Mk I Infantry Autogun
Weapon Preview
Agripinaa Mk I Infantry Autogun Weapon - Darktide
Agripinaa Mk I Infantry Autogun Weapon - Darktide
Iron Sight view with Agripinaa Mk I Infantry Autogun
Iron Sight view with Agripinaa Mk I Infantry Autogun
Agripinaa Mk I Infantry Autogun Example
Agripinaa Mk I Infantry Autogun Example

Frequently Asked Questions

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Psyker in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Psyker at level 1.

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Veteran in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Veteran at level 1.

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Zealot in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Zealot at level 1.