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Graia Mk VIII Infantry Autogun

Graia Mk VIII Infantry Autogun
Weapon - Darktide

Well-regarded for their high rate of fire and sturdy construction, these autoguns are in short supply after a series of calamities befell the forge world of Graia.

Available on

Veteran
Level 2
Zealot
Level 11
Psyker
Level 5

Specialization

Rapid Fire

Ranged weapon that sacrifices accuracy for a high rate of fire.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [40 - 60]
  • Ammo Reserve: [320 - 480]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.66 - 0.94]
  • Damage: [75 - 105]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.2 - 0.8]
  • Moving Spread: [41.01 - 35.51]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [1.29 - 0.22]
  • Moving Recoil: [1.11 - 0.27]
  • Recoil: [4.82 - 0.89]
  • Moving Recoil: [7.28 - 1.68]
  • Spread: [30.82 - 25.9]
  • Sway: [52.33 - 16.26]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.42 - 0.81]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.03 - 0.07]
  • Damage vs Carapace Armoured (Far): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.74 - 1.3]
  • Damage vs Unyielding (Far): [0.58 - 1.05]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [0.58 - 1.05]
  • Weapon Stagger: [2.4 - 5.8]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Fully automatic Aim Down Sights • Fully automatic

Aim Down Sights • Fully automatic

Aim Down Sights for better targeting.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Available Blessings

Bug Out

Bug Out

+10-17.5% Sprint speed for 1s after Dodging a Ranged Attack.

Unobtainable
Deathspitter

Deathspitter

+5-6.5% Power for 3.5s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Dumdum

Dumdum

+4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Hit & Run

Hit & Run

Immune to Ranged Attacks for 0.7-1s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Punisher

Punisher

+2-5% Damage for 1.75 seconds on Kill.

Unobtainable
Punishing Salvo

Punishing Salvo

+14-20% Weakspot Damage on Third and Fourth shots in a Salvo.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Quickloader

Quickloader

+35-50% Reload Speed after Dodging for 2s.

Unobtainable
Raking Fire

Raking Fire

+32.5-40% Damage when shooting Enemies in the back.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Speedload

Speedload

+7-10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Sustained Fire

Sustained Fire

+14-20% Damage on Third and Fourth shots in a Salvo.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Graia Mk VIII Infantry Autogun
Weapon Preview
Graia Mk VIII Infantry Autogun Weapon - Darktide
Graia Mk VIII Infantry Autogun Weapon - Darktide
Aiming with the Graia Mk VIII Infantry Autogun
Aiming with the Graia Mk VIII Infantry Autogun
Graia Mk VIII Infantry Autogun Example
Graia Mk VIII Infantry Autogun Example

Frequently Asked Questions

At which level does the Graia Mk VIII Infantry Autogun unlock for the Veteran in Darktide?

The Graia Mk VIII Infantry Autogun unlocks for the Veteran at level 2.

At which level does the Graia Mk VIII Infantry Autogun unlock for the Zealot in Darktide?

The Graia Mk VIII Infantry Autogun unlocks for the Zealot at level 11.

At which level does the Graia Mk VIII Infantry Autogun unlock for the Psyker in Darktide?

The Graia Mk VIII Infantry Autogun unlocks for the Psyker at level 5.