This weapon draws upon the power of the Warp and builds Perils in certain situations.
Charged Attack
This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.
Stats
Charge Rate
How fast the Charge Attack charges.
Charge Speed: [1.26 - 0.84]
Critical Bonus
Chance of landing a Critical Hit and how much damage it will do.
Critical Damage vs Unarmoured: [0.14 - 0.36]
Critical Damage vs Flak Armoured: [0.14 - 0.36]
Critical Damage vs Maniac: [0.14 - 0.36]
Critical Damage vs Carapace Armoured: [0.05 - 0.15]
Critical Damage vs Infested: [0.14 - 0.36]
Critical Damage vs Unarmoured: [0 - 0.3]
Critical Damage vs Unyielding: [0 - 0.3]
Critical Damage vs Maniac: [0 - 0.3]
Critical Damage vs Infested: [0 - 0.3]
Melee Critical Chance: [0.05 - 0.25]
Melee Critical Chance: [0.05 - 0.25]
Damage
How much damage the weapon inflicts.
Damage: [90 - 150]
Damage: [1.25 - 1.75]
Damage vs First Target: [500 - 700]
Quell Speed
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Quell Speed: [1.5 - 0.5]
Peril Decay: [1.4 - 0.6]
Warp Resistance
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Peril Generation: [0.18 - 0.13]
Peril Generation: [0.06 - 0.04]
Peril Generation: [0.13 - 0.09]
Actions
Primary Action
Staff-Bound Blaze Bolt • Projectile
Shooting swiftly at the expense of some accuracy.
Secondary Action
Staff-Bound Smite
Charge the weapon for increased damage.
Special Action
Strike
Combo attacks using the staff as a melee weapon.
Available Blessings
Focused Channelling
Your Secondary Attack cannot be interrupted.
Tiers:
Run 'n' Gun
You can Hipfire with this weapon while Sprinting.
Tiers:
Terrifying Barrage
Suppress Enemies within 5-8 Radius on Close Range Kill.
Tiers:
Warp Flurry
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Tiers:
Warp Nexus
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
Tiers:
Available Perks
+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Weapon Preview
The Nomanus Mk VI Surge Force Staff
is a Weapon that can be found in Darktide, Warhammer 40k. You can charge the staff and realease LIGHTNING. The lightning will strike several enemies, even staggering bigger elites. This is a very powerful weapon for the Psyker.
Nomanus Mk VI Surge Force Staff Weapon - Darktide
Charging Nomanus Mk VI Surge Force Staff - Darktide
LIGHTNING! Nomanus Mk VI Surge Force Staff
Nomanus Mk VI Surge Force Staff Example
Frequently Asked Questions
At which level does the Nomanus Mk VI Surge Force Staff unlock for the Psyker in Darktide?
The Nomanus Mk VI Surge Force Staff unlocks for the Psyker at level 8.