Logo
Games
Lantern
No Keystone Gun Scum
 No Keystone Gun Scum
 Hive Scum Build - Warhammer 40k: Darktide 

 No Keystone Gun Scum
 Hive Scum Build - Warhammer 40k: Darktide 

By Graham

Class

Divider

Weapons

Divider
Darktide item card top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
Darktide item card middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Precognition

Precognition

+45% Finesse Damage for 2s on successful Dodge.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 4 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

Darktide item card bottom
Darktide item card top
Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
Darktide item card middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

Darktide item card bottom

Curios

Divider
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
Darktide item card bottom

Talent Tree

Divider
Patch Skitarii Class Old patch

Stimm Lab

Divider
Patch Skitarii Class Old patch

Description

Divider

The general game plan of this build is to always be shooting.

In normal games, you should be picking up ammo packs to sustain yourself between Desperado uses, relying on pickpocket only in emergencies.

Not taking a keystone gives us access to far more DPS nodes as well as safety nets to keep us safe, compared to the traditional 6 point dip for Chemical Dependency, or the fickle Vulture's Mark.

7 months ago