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 Havoc Missions Database 
 Warhammer 40k: Darktide 

 Havoc Missions Database 
 Warhammer 40k: Darktide 

Based on your havoc level you receive certain modifiers.

Level 1
  • Players have 15% less health
Level 2
  • Players have 15% less health
  • Players have 15 less Toughness
  • Players have 15% slower Toughness regen
Level 3
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Players have 15% slower Toughness regen
  • Players have 15 less Toughness
Level 4
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Players have 15% slower Toughness regen
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
Level 5
  • Max spawned Specialists increased by 2
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Specialists HP increased by 10%
  • Players have 15% slower Toughness regen
  • Elite HP increased by 10%
Level 6
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Max spawned Specialists increased by 2
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Specialists HP increased by 10%
  • Elite HP increased by 10%
  • Players have 15% slower Toughness regen
Level 7
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Max spawned Specialists increased by 2
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Specialists HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Players have 15% slower Toughness regen
  • Elite HP increased by 10%
Level 8
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Specialists HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Melee enemies gain 20% attack speed
  • Elite HP increased by 10%
  • Players have 15% slower Toughness regen
Level 9
  • Melee enemy attack damage gain 10% corruption
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 15% less health
  • havoc_vent_speed_reduction_1
  • Ammo pickups ammo capacity reduced to 85%
  • Specialists HP increased by 10%
  • Enemy melee attacks deal 10% more damage
  • Players have 15% slower Toughness regen
  • Elite HP increased by 10%
  • Melee enemies gain 20% attack speed
Level 10
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 20%
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Elite HP increased by 10%
  • havoc_vent_speed_reduction_1
  • Specialists HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 85%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Players have 15% less health
  • Players have 15% slower Toughness regen
  • Enemy melee attacks deal 10% more damage
Level 11
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 20%
  • Objective Event enemy spawns increased by 30%
  • Players have 15 less Toughness
  • Players have 20% less health
  • havoc_vent_speed_reduction_1
  • Players have 15% slower Toughness regen
  • Enemy melee attacks deal 10% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 85%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Elite HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Specialists HP increased by 10%
Level 12
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 20%
  • Objective Event enemy spawns increased by 30%
  • Players have 20 less Toughness
  • Elite HP increased by 10%
  • havoc_vent_speed_reduction_1
  • Players have 15% slower Toughness regen
  • Enemy melee attacks deal 10% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 85%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Specialists HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Players have 20% less health
Level 13
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 20%
  • Objective Event enemy spawns increased by 30%
  • Players have 20 less Toughness
  • Elite HP increased by 10%
  • havoc_vent_speed_reduction_1
  • Specialists HP increased by 10%
  • Enemy melee attacks deal 10% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 85%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Players have 20% less health
  • Horde hit mass increased by 40%, HP increased by 10%
  • Players have 20% slower Toughness regen
Level 14
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 20%
  • Objective Event enemy spawns increased by 30%
  • Players have 20 less Toughness
  • Players have 20% less health
  • havoc_vent_speed_reduction_2
  • Specialists HP increased by 10%
  • Enemy melee attacks deal 20% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 2
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Players have 20% slower Toughness regen
  • Horde hit mass increased by 40%, HP increased by 10%
  • Elite HP increased by 10%
Level 15
  • 1 Monstrosities are guaranteed to spawn, HP increased by 10%
  • Horde spawn rate increased by 40%
  • Objective Event enemy spawns increased by 40%
  • Players have 20 less Toughness
  • Players have 20% less health
  • havoc_vent_speed_reduction_2
  • Players have 20% slower Toughness regen
  • Enemy melee attacks deal 20% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Elite HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Specialists HP increased by 10%
Level 16
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 40%
  • Objective Event enemy spawns increased by 40%
  • Players have 20 less Toughness
  • Elite HP increased by 10%
  • havoc_vent_speed_reduction_2
  • Players have 30% slower Toughness regen
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 10% attack speed
  • Melee enemies gain 20% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Specialists HP increased by 10%
  • Horde hit mass increased by 40%, HP increased by 10%
  • Players have 20% less health
Level 17
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 40%
  • Objective Event enemy spawns increased by 40%
  • Players have 20 less Toughness
  • Players have 20% less health
  • havoc_vent_speed_reduction_2
  • Specialists HP increased by 10%
  • Horde hit mass increased by 80%, HP increased by 15%
  • Melee enemy attack damage gain 10% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 15% attack speed
  • Melee enemies gain 35% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Enemy melee attacks deal 30% more damage
  • Elite HP increased by 10%
  • Players have 30% slower Toughness regen
Level 18
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 40%
  • Objective Event enemy spawns increased by 40%
  • Players have 20 less Toughness
  • Players have 20% less health
  • havoc_vent_speed_reduction_2
  • Players have 30% slower Toughness regen
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 15% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 15% attack speed
  • Melee enemies gain 35% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Elite HP increased by 15%
  • Specialists HP increased by 10%
  • Horde hit mass increased by 80%, HP increased by 15%
Level 19
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 40%
  • Objective Event enemy spawns increased by 50%
  • Players have 30 less Toughness
  • Elite HP increased by 15%
  • havoc_vent_speed_reduction_2
  • Specialists HP increased by 15%
  • Horde hit mass increased by 80%, HP increased by 15%
  • Melee enemy attack damage gain 15% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 15% attack speed
  • Melee enemies gain 35% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 15%
  • Elite amount increased by 15%
  • Players have 30% slower Toughness regen
  • Enemy melee attacks deal 30% more damage
  • Players have 20% less health
Level 20
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 60%
  • Objective Event enemy spawns increased by 50%
  • Players have 30 less Toughness
  • Elite HP increased by 15%
  • havoc_vent_speed_reduction_2
  • Players have 30% slower Toughness regen
  • Horde hit mass increased by 120%, HP increased by 20%
  • Melee enemy attack damage gain 15% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 15% attack speed
  • Melee enemies gain 35% attack speed
  • Ammo pickups ammo capacity reduced to 65%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Players have 20% less health
  • Enemy melee attacks deal 30% more damage
  • Specialists HP increased by 15%
Level 21
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 60%
  • Objective Event enemy spawns increased by 50%
  • Players have 30 less Toughness
  • Players have 25% less health
  • havoc_vent_speed_reduction_3
  • Specialists HP increased by 15%
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 15% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 15% attack speed
  • Melee enemies gain 35% attack speed
  • Ammo pickups ammo capacity reduced to 50%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Elite HP increased by 15%
  • Players have 30% slower Toughness regen
  • Horde hit mass increased by 120%, HP increased by 20%
Level 22
  • 1 Monstrosities are guaranteed to spawn, HP increased by 20%
  • Horde spawn rate increased by 60%
  • Objective Event enemy spawns increased by 50%
  • Players have 30 less Toughness
  • Elite HP increased by 15%
  • havoc_vent_speed_reduction_3
  • Specialists HP increased by 15%
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 20% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 20% attack speed
  • Melee enemies gain 50% attack speed
  • Ammo pickups ammo capacity reduced to 50%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Horde hit mass increased by 120%, HP increased by 20%
  • Players have 30% slower Toughness regen
  • Players have 25% less health
Level 23
  • 2 Monstrosities are guaranteed to spawn, HP increased by 30%
  • Horde spawn rate increased by 60%
  • Objective Event enemy spawns increased by 50%
  • Players have 30 less Toughness
  • Players have 30% less health
  • havoc_vent_speed_reduction_3
  • Specialists HP increased by 15%
  • Horde hit mass increased by 120%, HP increased by 20%
  • Melee enemy attack damage gain 20% corruption
  • Max spawned Specialists increased by 3
  • Ranged enemies gain 20% attack speed
  • Melee enemies gain 50% attack speed
  • Ammo pickups ammo capacity reduced to 50%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Elite HP increased by 20%
  • Players have 30% slower Toughness regen
  • Enemy melee attacks deal 30% more damage
Level 24
  • 2 Monstrosities are guaranteed to spawn, HP increased by 30%
  • Horde spawn rate increased by 60%
  • Objective Event enemy spawns increased by 50%
  • Players have 40 less Toughness
  • Elite HP increased by 20%
  • havoc_vent_speed_reduction_4
  • Specialists HP increased by 15%
  • Horde hit mass increased by 120%, HP increased by 20%
  • Melee enemy attack damage gain 20% corruption
  • Max spawned Specialists increased by 4
  • Ranged enemies gain 20% attack speed
  • Melee enemies gain 50% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Enemy melee attacks deal 30% more damage
  • Players have 30% slower Toughness regen
  • Players have 30% less health
Level 25
  • 2 Monstrosities are guaranteed to spawn, HP increased by 30%
  • Horde spawn rate increased by 80%
  • Objective Event enemy spawns increased by 50%
  • Players have 40 less Toughness
  • Players have 30% less health
  • havoc_vent_speed_reduction_4
  • Specialists HP increased by 20%
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 4
  • Ranged enemies gain 20% attack speed
  • Melee enemies gain 50% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Players have 40% slower Toughness regen
  • Elite HP increased by 20%
  • Horde hit mass increased by 150%, HP increased by 25%
Level 26
  • 2 Monstrosities are guaranteed to spawn, HP increased by 30%
  • Horde spawn rate increased by 80%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_4
  • Players have 40% slower Toughness regen
  • Enemy melee attacks deal 30% more damage
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 20% attack speed
  • Melee enemies gain 50% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Horde hit mass increased by 150%, HP increased by 25%
  • Elite HP increased by 20%
  • Specialists HP increased by 25%
Level 27
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 80%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_4
  • Players have 40% slower Toughness regen
  • Horde hit mass increased by 150%, HP increased by 25%
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 25% attack speed
  • Melee enemies gain 75% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 50%
  • Elite amount increased by 50%
  • Specialists HP increased by 25%
  • Elite HP increased by 20%
  • Enemy melee attacks deal 30% more damage
Level 28
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 80%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_4
  • Specialists HP increased by 25%
  • Horde hit mass increased by 150%, HP increased by 25%
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 25% attack speed
  • Melee enemies gain 75% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 75%
  • Elite amount increased by 50%
  • Enemy melee attacks deal 40% more damage
  • Elite HP increased by 20%
  • Players have 40% slower Toughness regen
Level 29
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 80%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_4
  • Players have 40% slower Toughness regen
  • Enemy melee attacks deal 40% more damage
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 25% attack speed
  • Melee enemies gain 75% attack speed
  • Ammo pickups ammo capacity reduced to 35%
  • Ogryn amount increased by 75%
  • Elite amount increased by 75%
  • Players have 35% less health
  • Specialists HP increased by 25%
  • Horde hit mass increased by 150%, HP increased by 25%
Level 30
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 100%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_5
  • Players have 40% slower Toughness regen
  • Enemy melee attacks deal 40% more damage
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 25% attack speed
  • Melee enemies gain 75% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 75%
  • Elite amount increased by 75%
  • Horde hit mass increased by 150%, HP increased by 25%
  • Specialists HP increased by 25%
  • Elite HP increased by 25%
Level 31
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 100%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_5
  • Players have 40% slower Toughness regen
  • Horde hit mass increased by 150%, HP increased by 25%
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 25% attack speed
  • Melee enemies gain 75% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Elite HP increased by 25%
  • Specialists HP increased by 25%
  • Enemy melee attacks deal 40% more damage
Level 32
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 100%
  • Objective Event enemy spawns increased by 60%
  • Players have 40 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Players have 40% slower Toughness regen
  • Horde hit mass increased by 150%, HP increased by 25%
  • Melee enemy attack damage gain 25% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Enemy melee attacks deal 50% more damage
  • Specialists HP increased by 25%
  • Players have 35% less health
Level 33
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 100%
  • Objective Event enemy spawns increased by 60%
  • Players have 50 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Players have 40% slower Toughness regen
  • Enemy melee attacks deal 50% more damage
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Players have 35% less health
  • Specialists HP increased by 25%
  • Horde hit mass increased by 150%, HP increased by 25%
Level 34
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 100%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Players have 35% less health
  • havoc_vent_speed_reduction_5
  • Players have 50% slower Toughness regen
  • Enemy melee attacks deal 50% more damage
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Horde hit mass increased by 150%, HP increased by 25%
  • Specialists HP increased by 25%
  • Elite HP increased by 25%
Level 35
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 120%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Specialists HP increased by 25%
  • Horde hit mass increased by 200%, HP increased by 30%
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 5
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Enemy melee attacks deal 50% more damage
  • Players have 35% less health
  • Players have 50% slower Toughness regen
Level 36
  • 3 Monstrosities are guaranteed to spawn, HP increased by 40%
  • Horde spawn rate increased by 120%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Specialists HP increased by 25%
  • Enemy melee attacks deal 50% more damage
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 6
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Players have 50% slower Toughness regen
  • Players have 35% less health
  • Horde hit mass increased by 200%, HP increased by 30%
Level 37
  • 3 Monstrosities are guaranteed to spawn, HP increased by 70%
  • Horde spawn rate increased by 120%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Players have 50% slower Toughness regen
  • Enemy melee attacks deal 50% more damage
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 6
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Horde hit mass increased by 200%, HP increased by 30%
  • Players have 35% less health
  • Specialists HP increased by 25%
Level 38
  • 3 Monstrosities are guaranteed to spawn, HP increased by 70%
  • Horde spawn rate increased by 120%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 25%
  • havoc_vent_speed_reduction_5
  • Players have 50% slower Toughness regen
  • Horde hit mass increased by 200%, HP increased by 30%
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 6
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Specialists HP increased by 50%
  • Players have 35% less health
  • Enemy melee attacks deal 50% more damage
Level 39
  • 3 Monstrosities are guaranteed to spawn, HP increased by 70%
  • Horde spawn rate increased by 120%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 50%
  • havoc_vent_speed_reduction_5
  • Specialists HP increased by 50%
  • Horde hit mass increased by 200%, HP increased by 30%
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 6
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Enemy melee attacks deal 50% more damage
  • Players have 35% less health
  • Players have 50% slower Toughness regen
Level 40
  • 3 Monstrosities are guaranteed to spawn, HP increased by 70%
  • Horde spawn rate increased by 140%
  • Objective Event enemy spawns increased by 85%
  • Players have 50 less Toughness
  • Elite HP increased by 50%
  • havoc_vent_speed_reduction_5
  • Specialists HP increased by 50%
  • Enemy melee attacks deal 50% more damage
  • Melee enemy attack damage gain 30% corruption
  • Max spawned Specialists increased by 6
  • Ranged enemies gain 30% attack speed
  • Melee enemies gain 100% attack speed
  • Ammo pickups ammo capacity reduced to 25%
  • Ogryn amount increased by 100%
  • Elite amount increased by 100%
  • Players have 50% slower Toughness regen
  • Players have 35% less health
  • Horde hit mass increased by 200%, HP increased by 30%

Welcome to the WH40k: Darktide Havoc Overview Page. Havoc is a new tiered progression system we have been working on for Trust Level 30 players. This system will consist of different levels, known as Order Levels. There will be 40 Order Levels in total for Havoc.

What is Havoc in Darktide

Commissar Dukane and the Moebian 53rd Steelheads have arrived on Atoma in Darktide, keen to prove their mettle and quash this uprising. Havoc missions represent Dukane’s influence on the war for Tertium. She believes in firm, swift, decisive action, striking at the heart of the traitor forces and ensuring each mission takes the maximum toll on the enemy.

An uncompromising taskmaster, she demands the best from all her charges, rewarding those she deems worthy with yet more perilous missions, or as she might say, opportunities for greatness.

Havoc is a new tiered progression system for Trust Level 30 players. This system will consist of different levels, known as Order Levels. There will be 40 Order Levels in total for Havoc.

Each Order Level will incrementally increase in difficulty, with increasing negative modifiers and varying mutators. Players won’t only face increased hordes or enemies, they’ll also encounter 4 brand new mutators, including one the community has recently encountered: the Infected 21st Moebians.

Only Trust Level 30 players will be able to access Havoc.

A player’s Havoc Rank is the highest level they’ve reached and successfully completed in Havoc.

A Havoc Order is the current mission a player is facing. Each Havoc Order is unique and personal to the player in terms of what mission and what mutators.

Key Features of Havoc in Darktide

1. Tiered Challenges

There will be 40 Havoc Order levels for players to progress through for Havoc. With each level missions will become incrementally more difficult, allowing players to gauge their skill progression. To unlock Havoc, players must first complete an Auric or Non-Auric Maelstrom mission.

For each Order level, more negative modifiers are introduced. This increase is additive, meaning the previous modifiers will carry over to the next Havoc Order, plus any new ones on top of it. For example, if an Order level 1 reduces toughness regeneration, then Order level 2 will reduce toughness regeneration and another negative modifier on top of it. So on, and so forth until Order level 40 provides the most challenging content in the game.

A player will need to beat an Order level once in order to progress to the next Order level. A player will have 3 attempts to beat a Havoc Order level before being demoted down one Order level.

2. Personalised and Dynamic Havoc Orders

While the modifiers are pre-defined for each Havoc Order in Darktide, the mission and mutators applied to each order level will be unique and randomized for each player. This means Order Level 1 for one player will not look the same as a level 1 Order for another player.

If a player fails to complete the Havoc Order after an attempt, the player can continue to attempt the same unique mission and mutator combination. However, the enemies and spawns will appear in different places throughout the mission, which brings a level of variety and unpredictability so no two runs are the same.

As mentioned above, players will have 3 attempts per Order Level before being demoted one level.

3. Fluid Ranking System

Havoc will update a player’s Order Rank on a weekly basis. If a player was unable to complete their Havoc Order before Havoc is updated for the week, they’ll remain at the same Havoc Order. But they’ll have a different mission and mutator combo to attempt.

If a player does not succeed in progressing forward in any Order Levels during the week, they will be decayed 1 Havoc Order the following week.

4. Cooperative Gameplay

Darktide Players are not alone in their journey. Havoc encourages inviting friends to help each other progress through the Havoc Ranks. While using the Party Finder to form a team, players will choose which friends’ Havoc Order to challenge together. The only requirement is to be at least level 30. If players form a group, it doesn’t matter if one friend is Havoc Rank 1 and the others are Havoc Rank 20. They can all play together.

For example’s sake, let’s say we had a group of four players: Player A (Havoc Rank 20), Player B (Havoc Rank 19), Player C (Havoc Rank 19), Player D (Havoc Rank 1).

If those players formed a group and successfully beat Player A’s specific Havoc Order 21, at the end of the mission, all of the players will have a new Havoc Rank of 21. However, those players’ Havoc Order (aka the personal mission currently available to them in Havoc) will not change until the following week.

The following week, all players will be Havoc Rank 21 and they’ll have a Havoc Order level 22 to complete.

Players will always be promoted the following week based on their highest completed Havoc Order level the week prior. In this example, even though Player D started at Havoc Order 1, they are brought up to Havoc Rank 21 since this is the highest difficulty they completed the previous week.

5. Party Finder Integration

One of the reasons we wanted to introduce the Party Finder was specifically for Havoc. Because the difficulty is so high, it wouldn’t work to simply Quick Play into a Havoc mission. Because of the varying combinations of mutators and missions, and the increasing difficulty, players will want to prepare their talents and weapons based on the challenge they’re facing. Using Quick Play would not allow players to properly prepare for the challenge.

There will be a separate section in the Party Finder for players to create and join Havoc parties. You can create a party based on your own Havoc Order or join others. If friends are forming a party together, they’ll need to choose which player’s Havoc Order they’d like to attempt together.

Again, anyone can join any party regardless of their own Havoc Rank or the current level of their Havoc Order, so long as they’re Trust Level 30.

Missions, Mutators and Conditions at Havoc Launch

When Havoc is launched, it’ll have 8 missions in the mission pool. These were chosen based on a few criteria, like zone, mission type, win rate in upper difficulties, etc. Operations (like Rolling Steel) are not planned to be a part of this rotating mission pool at this time, due to them being different in nature to our other missions.

Havoc will introduce 4 bespoke mutators which players will only find in Havoc. Havoc Order levels will be able to have up to 2 mutators active at one time. The community has already encountered one of these during the latest event: the Infected 21st Moebians. We think you’ll enjoy the other ones we have planned. We’re going to keep them as a surprise for now and share them closer to release.

Conditions will also be a part of the mix for possible Order levels for players to tackle. However, not every Order level will include a condition. It’ll be more spread out, with a condition being present ~5 Order levels. This includes Lights Out, Ventilation Purge and Tox Gas. (Note: Ogryns soon will no longer be suffering from the dark.)

Rewards for the Brave in Darktide

You might be wondering, how will players be rewarded in the Havoc mode in Darktide? Players will receive materials and Mastery XP. There will also be a cache based on your weekly progress within Havoc, where players can earn extra Plasteel and Diamantine.

Beyond materials, there will also be frames, titles and insignia to be earned throughout the Penance system. We’ll also be adding an all black Moebian 53rd cosmetic set, which will be earnable through playing. (Note: Players will not need to get to Order Rank 40 to earn this cosmetic set, don’t worry.)