Welcome to the Weapon Modifiers Overview Page for Warhammer 40,000: Darktide. On this page you can find all available Modifiers in the game with an explanation of what they do.
Darktide Weapon Modifiers List - All Modifiers for each Weapon
Ammo | Weapon's Ammo capacity. |
Blast Damage | Measure of the explosion Damage. |
Blast Radius | Measure of the explosion Radius. |
Burn | Strength of the Weapon's Damage over Time (DoT) effects. |
Charge Rate | How fast the Charge Attack charges. |
Cleave Damage | Damage delivered to additional Enemies Hit beyond the main target. |
Cleave Targets | The higher the Cleave, the more enemies hit in one swing. |
Cloud Radius | The Range and Size of the Flame. Affects how many enemies are hit and suppressed. |
Collateral | Increases the Weapon's Stagger, Impact and Suppression. |
Critical Bonus | Chance of landing a Critical Hit and how much damage it will do. |
Crowd Control | Increases a weapon's Stagger, Impact and Cleave. |
Damage | How much damage the weapon inflicts. |
Defences | Affects Stamina efficiency, as well as the length and speed of dashes. |
Finesse | Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits. |
First Target | How much damage done to the first Enemy hit when hitting multiple enemies in one swing. |
Melee Damage | How much damage the weapon inflicts in melee. |
Mobility | Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active. |
Penetration | Weapon's effectiveness against Armoured enemies. |
Penetration (Blast) | Explosion's effectiveness against Armoured enemies. |
Power Output | Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons. |
Quell Speed | Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate). |
Range | Effective Range of the weapon before Damage fall-off kicks in. |
Reload Speed | Measure of the time it takes to Reload. |
Shredder | Measure of a weapon's damage while its Special Action is active. |
Stability | Affects Recoil, Spread and Sway after firing the Weapon. |
Stopping Power | Measure of the Impact and Stagger inflicted on enemies. |
Thermal Resistance | Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack. |
Warp Resistance | Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack. |