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Going beserk
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 Going beserk
 Zealot Build - Warhammer 40k: Darktide 

 Going beserk
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Turtolsky Mk IX Heavy Sword
Transcendant
Turtolsky Mk IX Heavy Sword
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2-5% Melee Critical Hit Chance
10-25% Damage (Maniacs)
Deathblow

Deathblow

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+8% Strength for 3.5s on Hit. Stacks 5 times.

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Accatran Mk IX Combat Shotgun
Transcendant
Accatran Mk IX Combat Shotgun
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+6-12% Block Efficiency
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+6-12% Block Efficiency
+2-5% Health
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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2 years ago