Duel against the world
Zealot Build - Warhammer 40k: Darktide
Duel against the world
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Maccabian Mk IV Duelling Sword
Transcendant
Damage vs Flak Armoured:
0.31
[0.24 | 0.36]
Damage vs Unarmoured:
1.29
[1.05 | 1.45]
Damage vs Infested:
1.03
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Damage vs Flak Armoured:
0.37
[0.2 | 0.41]
Damage vs Carapace Armoured:
0.09
[0.05 | 0.11]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.98
[1.5 | 2.1]
Critical and Weakspot Power:
2.48
[1.88 | 2.63]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
330
[250 | 350]
Damage vs First Target:
61
[45 | 65]
How much damage the weapon inflicts.
Sprint Speed:
0.89
[0.53 | 0.98]
Dodge Distance:
1.08
[1 | 1.1]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Weak Spot Damage
Agile
Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Columnus Mk VIII Infantry Autogun
Transcendant
Magazine Size:
56
[40 | 60]
Ammo Reserve:
448
[320 | 480]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.73
[0.42 | 0.81]
Damage vs Flak Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Near):
1.18
[0.74 | 1.3]
Damage vs Maniacs (Far):
0.96
[0.58 | 1.05]
Weapon Stagger:
5.12
[2.4 | 5.8]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
26.89
[30.82 | 25.9]
Moving Recoil:
0.43
[1.11 | 0.27]
Recoil:
0.44
[1.29 | 0.22]
Moving Recoil:
2.8
[7.28 | 1.68]
Recoil:
1.68
[4.82 | 0.89]
Sway:
23.48
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Moving Spread:
37.71
[41.01 | 35.51]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Speedload
+10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.
Punishing Salvo
+50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Nothing can stop the dueling sword from dueling all over the place