My sniper
Ogryn Build - Warhammer 40k: Darktide
My sniper
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Karsolas Mk II Delver's Pickaxe
Transcendant
Damage vs Flak Armoured:
0.98
[0.75 | 1.05]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
0.87
[0.66 | 0.94]
Damage vs Flak Armoured:
0.98
[0.75 | 1.05]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
0.87
[0.66 | 0.94]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
1.16
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Cleave Damage Distribution:
16
[10 | 20]
Cleave Stagger Distribution:
16
[10 | 20]
Cleave Damage Distribution:
6.75
[5.25 | 7.75]
Cleave Stagger Distribution:
6.75
[5.25 | 7.75]
Attack Speed:
1.09
[1 | 1.14]
Attack Speed:
1.09
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.93
[0.85 | 0.95]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.23
[1.58 | 1.13]
Push Cost:
0.94
[2 | 0.6]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
409.75
[286.25 | 448.75]
Damage vs First Target:
272.3
[192.5 | 297.5]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Slaughterer
+8% Strength for 4.5s on Kill. Stacks 5 times.
Thrust
Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Achlys Mk II Heavy Stubber
Transcendant
Stagger vs Flak Armoured:
0.98
[0.75 | 1.05]
Stagger vs Flak Armoured:
0.77
[0.57 | 0.83]
Stagger vs Carapace Armoured:
0.82
[0.62 | 0.89]
Stagger vs Unyielding:
1.35
[1.05 | 1.45]
Stagger vs Unyielding:
0.87
[0.66 | 0.94]
Stagger vs Maniacs:
0.82
[0.62 | 0.89]
Stagger vs Maniacs:
0.17
[0.12 | 0.18]
Increases the Weapon's Stagger, Impact and Suppression.
Critical Damage vs Unarmoured:
0.11
[0 | 0.15]
Critical Damage vs Flak Armoured:
0.11
[0 | 0.15]
Critical Damage vs Unyielding:
0.11
[0 | 0.15]
Critical Damage vs Maniac:
0.11
[0 | 0.15]
Critical Damage vs Carapace Armoured:
0.04
[0 | 0.05]
Critical Damage vs Infested:
0.11
[0 | 0.15]
Melee Critical Chance:
0.11
[-0.02 | 0.15]
Chance of landing a Critical Hit and how much damage it will do.
Affects Recoil, Spread and Sway after firing the Weapon.
Effective Range:
17.6
[11 | 22]
Effective Range:
86
[65 | 100]
Damage vs Unarmoured (Far):
0.83
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.78
[0.62 | 0.89]
Damage vs Unyielding (Far):
0.67
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.83
[0.66 | 0.94]
Damage vs Infested (Far):
0.67
[0.53 | 0.77]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage vs First Target:
600.2
[395 | 665]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Deadly Accurate
+100% Critical Weak Spot Damage.
Surgical
+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree