Psyk im an Ogryn
Psyker Build - Warhammer 40k: Darktide
Psyk im an Ogryn
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Peril Generation:
0.34
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
0.87
[0.66 | 0.94]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage vs Flak Armoured:
0.82
[0.62 | 0.89]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.45
[0.88 | 1.63]
Critical and Weakspot Power:
1.63
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.93
[0.85 | 0.95]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
0.94
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
203.75
[156.25 | 218.75]
Damage vs First Target:
128.55
[96.25 | 138.75]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Deflector
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.
Warp Slice
Guaranteed Activated Critical Strike. 15s Cooldown.
Accatran Mk IX Combat Shotgun
Transcendant
Magazine Size:
9.04
[6 | 10]
Ammo Reserve:
77.8
[55 | 85]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.05
[0.66 | 1.18]
Damage vs Flak Armoured (Far):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.16
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.6
[0.34 | 0.68]
Damage vs Maniacs (Near):
1.16
[0.74 | 1.3]
Damage vs Maniacs (Far):
0.6
[0.34 | 0.68]
Weapon Stagger:
52.38
[33 | 58.5]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
67.56
[73.11 | 65.81]
Moving Recoil:
29.77
[41.16 | 26.17]
Recoil:
24.34
[40.11 | 19.36]
Moving Recoil:
54.34
[73.3 | 48.36]
Recoil:
39.61
[59.37 | 33.37]
Sway:
32.14
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
1.09
[0.84 | 1.17]
Damage:
669.7
[597.5 | 692.5]
How much damage the weapon inflicts.
Sprint Speed:
0.56
[-0.2 | 0.8]
Moving Spread:
71.88
[75.13 | 70.85]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Terrifying Barrage
Suppress Enemies within 8m Radius on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+5-20% Damage Resistance (Tox Flamers)
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+1 Wound(s)
+5-20% Damage Resistance (Tox Flamers)
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+1 Wound(s)
+5-20% Damage Resistance (Tox Flamers)
+5-20% Damage Resistance (Snipers)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Ever felt like blocking more than an Ogryn? Well now you can!