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Price's 'Martyr Relic Blade' Chorus
MixedLetters 1 month ago
 Price's 'Martyr Relic Blade' Chorus
 Zealot Build - Warhammer 40k: Darktide 

 Price's 'Martyr Relic Blade' Chorus
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Melee
Allrounder

Weapons

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Munitorum Mk X Relic Blade
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Munitorum Mk X Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Wrath

Wrath

35-50% Cleave on Hit. Stacks 5 times.

Cranial Grounding

Cranial Grounding

Reduces Heat buildup by 3-6% and increases weakspot damage by 1-4% for 3s on chained weakspot hits. Stacks 5 times.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Trickshooter

Trickshooter

4.5-6% Strength on Chained Weak Spot Hit (Any Target). Stacks 5 times.

Sustained Fire

Sustained Fire

14-20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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After screwing around with this build for QUITE a while, I finally came to the consensus of 'I love FotF on this, but it NEEDS a Stalwart build to get all the talents it wants...which Adora already has...so maybe I can just do a Chorus set up?' . And it turns out, it works rather well! 

Main issue with what I had before was constantly trying to use crit. With Enduring faith, it felt fine, but due to lack of innate crit/crit blessings plus not being able to even run the second charge of FotF, it would result in various moments where 'everything drops' and you felt like garbage. I noticed this felt so bad primarily due to the fact that it's toughness regen was garbage, and tried multiple iterations trying to 'fix it'. 

But, at the end of the day, I came to the conclusion that 'FotF for this blade specifically just needs Stalwort'. It gives it the crit it otherwise lacks, gives it constantly active DR to go with the extra crits for more survivability, allowing both second wind and constant use of FotF to keep your toughness high and your life high with it (while still being able to use Thy Wrath be Swift to not get stun locked out of your combo's constantly). Martyr didn't do any of this...so I said 'screw it' and made it pure damage!

And it actually worked the best out of all the iterations I tried, to me at least. Totem fits perfectly in with the overheat mechanic, allowing you to pull it out whenever you need to as your bar fills to wait for it to be 'off' again. And Thy Wrath be Swift allows you to just mash M1 into the crowd without any issue what so ever, all the chip just making your M1's better and leading to another cast of Chorus for a full beyond toughness refresh. I run Bleed for the Emperor as well as while you will be dodging, you aren't doing it AS much as other options since you're just M1 spamming, so it's nice to have those bits of DR when it's needed to keep your health from dropping super low to fast. One can swap it with Vicious Offering if they want to try and weave in heavy's more and feel they can mitigate damage with dodges better. 

But yeah, works rather well. also thought I'd get use out of Dance of Death and us a fan fire revolver for quick boss damage. Leaves you a bit open to snipers, but just dodge forehead and become pinpoint accurate and kill them that way. I made it so the sword had carapace as one of its perks in response to it too, and honestly that felt a lot better. Heavies can get through crushers just fine, but unyeilding is still not entirely what you want the X to do. So it lets it 'fill it's niece of clearing out basically everything while letting the gun deal with the stuff it needs to. Stun grenades are there as back up when Chorus is down (since you can't really fit any of the good CDR talents so it's nice to have a backup when needed), as well as to be used against bulwarks to allow you to hit them cause they are bull. 

1 month ago