Heavy weapons guy
Ogryn Build - Warhammer 40k: Darktide
Heavy weapons guy
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Achlys Mk I Power Maul
Transcendant
Damage vs First Target:
791.75
[706.25 | 818.75]
Damage vs First Target:
858.6
[775 | 885]
Blast Radius:
7.04
[4 | 8]
Epicentre Radius:
2.76
[2 | 3]
Area Suppression Radius:
13.8
[10 | 15]
Area Suppression:
42.8
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.6
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
40.75
[31.25 | 43.75]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Stagger Duration:
0.35
[0.2 | 0.4]
Stagger vs First Target:
16.3
[12.5 | 17.5]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Stagger Duration:
1.61
[0.7 | 1.9]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.93
[0.85 | 0.95]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
0.87
[1.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
293.4
[225 | 315]
Damage vs First Target:
179.3
[137.5 | 192.5]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Confident Strike
+8% toughness on Chained Hit.
Opportunist
+25% Rending vs Staggered Enemies.
Achlys Mk VII Twin-Linked Heavy Stubber
Transcendant
Magazine Size:
136.8
[95 | 150]
Ammo Reserve:
524.4
[285 | 600]
Weapon's Ammo capacity.
Stagger vs Flak Armoured:
1.09
[0.84 | 1.17]
Stagger vs Flak Armoured:
0.87
[0.66 | 0.94]
Stagger vs Carapace Armoured:
0.55
[0.4 | 0.6]
Stagger vs Unyielding:
1.35
[1.05 | 1.45]
Stagger vs Unyielding:
0.87
[0.66 | 0.94]
Stagger vs Maniacs:
0.82
[0.62 | 0.89]
Stagger vs Maniacs:
0.11
[0.08 | 0.12]
Weapon Stagger:
13.04
[10 | 14]
Increases the Weapon's Stagger, Impact and Suppression.
Moving Recoil:
1.99
[4.85 | 1.09]
Recoil:
0.59
[1.45 | 0.32]
Moving Recoil:
0.06
[0.15 | 0.04]
Recoil:
0.11
[0.27 | 0.07]
Affects Recoil, Spread and Sway after firing the Weapon.
Effective Range:
13.32
[8 | 15]
Effective Range:
31.4
[20 | 35]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.33
[0.24 | 0.36]
Damage vs Unyielding (Far):
0.33
[0.24 | 0.36]
Damage vs Maniacs (Far):
0.87
[0.66 | 0.94]
Damage vs Infested (Far):
0.87
[0.66 | 0.94]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Infested (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Far):
0.87
[0.66 | 0.94]
Damage:
130.4
[100 | 140]
How much damage the weapon inflicts.
10-25% Damage (Unyielding Enemies)
1-2 Stamina (Weapon is Active)
Charmed Reload
5 bullets loaded from Reserve on Critical Hit.
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree