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The Gunchaser
eternalinfinito 2 weeks ago
 The Gunchaser
 Arbites Build - Warhammer 40k: Darktide 

 The Gunchaser
 Arbites Build - Warhammer 40k: Darktide 

Crowd Control
Frontliner

Class

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Weapons

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Cadia Mk XIIIg Assault Chainsword
Transcendant
Cadia Mk XIIIg Assault Chainsword
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Shredder
[76/80]%
Penetration
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Gloryhunter

Gloryhunter

18-30% Toughness on Elite Kill.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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I always imagined this to be one of those speedy SWAT officers that relentlessly beat down on an aggressor as hard as they can. Now that idea has become a reality with this Build! Hammer of Judgement works really well here as it is essentially the crux of making this Build work. You want to swing your weapon as fast as you can. Light attacks are perfectly okay, as long as you aim on weakpoints. You'll be able to take down hordes of enemies no problem.

As for your Blitz, I chose the good ol' Arbites Grenade as a sort of Get the fuh off me move. If you get overwhelmed, throw down 2 of those and you'll be okay. Now for the Aura. Breaking Dissent will give you 10% more Melee Damage while in Coherency, and will amplify your heavy hits against Crushers, Bulwarks, and Reapers especially. You can rev it up for some more damage as well. 

Your first Keystone, however, is a bit of a controversial choice. Lone Wolf may seem like it's not worth it, since you lose out on your sweet precious Cyber Doggy, but you gain 15% Toughness Damage Reduction, 10% more overall Damage, an extra grenade, alongside regaining one every 60 seconds. But here's the kicker. That's right, 10% Attack Speed, baby! Again, we want to take advantage on the extra speed, so trust me, it's worth it. Then we get into your main Ability, Break the Line. Take the following Modifiers. Commendation from Condemnation, Targeted Brutality, and finally, Engage. Killing Elites, Specialists and Monstrosities will make taking this Ability SO worth it.

Now, the final Keystone here we will take, will be Forceful. A major reason why? You guessed it, the Modifier being...MORE Attack Speed! And also, it's a really good Keystone, as landing Staggering Hits and blocking attacks will be better for you overall.

The weapons we're using, are the Cadia Mk XIIIg Assault Chainsword and the Agripinaa Mk XIV Quickdraw Stub Revolver. This chainsword has some really good combo strings, provided you land them. And the revolver is only really there to give you a good way to get a cheeky snipe on a far away enemy.

That is my Gunchaser Build! I honestly made this out of pure accident as I was leveling up the new class, and I realized the potential of it could be insane if i built it right. I hope it helps for your Damnation/Auric runs!

 

2 weeks ago