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SHERIFF COWBOY BUILD (Havoc ready)
Anti-Special
Anti-Elite
Anti-Boss
+3 more
 SHERIFF COWBOY BUILD (Havoc ready)
 Arbites Build - Warhammer 40k: Darktide 

 SHERIFF COWBOY BUILD (Havoc ready)
 Arbites Build - Warhammer 40k: Darktide 

By Goldnir

Class

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Weapons

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Atrox Mk IV Tactical Axe
Transcendant
Atrox Mk IV Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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If you ever played Zealot and wished you could do it with a spice of the good old wild west, then you came to the right place.

 

PROS :

Surprisingly survivable with high toughness/toughness res and infinite dodges, with a panic button almost always at the ready (Castigator’s Stance)

 

Good in ranged and melee, the Agripinaa MK XIV stub revolver is great for taking care of fast-moving elites and specials in medium to close range, while the Atrox MK IV Tactical axe helps with anything closer than that.

 

A lot of Arbiters grenades (5) that refresh on their own every 60 seconds.

 

CONS :

No doggo :(   (Look at my other build for that)

 

(Ammo consumption)

The Agripinaa MK XIV is a fast-shooting revolver that you will spend most of the time eating through ammo, but is manageable if you have teammates that communicate and share ammo.

 

A bit of a struggle to clear hordes since the tactical axes single target nature.

(But don't worry, you have grenades if it gets too stuffy with the pox walkers.)

 

HOW TO PLAY :

 

You are a shootie mc shootie zealot. Use your tact axe and revolver to kill, butcher, and maim anything in sight.

You are very dodge-dependent to get out of sticky situations, and the blessings and the skills will reward you greatly if you do so.

Whenever the heretics get too close to your liking, drop a grenade or activate the Castigators' stance and John Marston their ass.

 

There hope you enjoy my build, feel free to switch it up and tweak it to your liking.

 

YEEEEHAAAAAW PARTNER.

6 months ago