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Punisher's 'Double-Barreled Crusher Execution' Stance
MixedLetters 6 days ago
 Punisher's 'Double-Barreled Crusher Execution' Stance
 Arbites Build - Warhammer 40k: Darktide 

 Punisher's 'Double-Barreled Crusher Execution' Stance
 Arbites Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Tank
Frontliner
Melee
Allrounder

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Scattershot

Scattershot

6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Both Barrels

Both Barrels

Killing an enemy by firing both barrels makes your next Reload 40-70% faster.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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A build primarily crafted because I wanted a build that used the Double Barreled Shotgun for 'varieties sake', but really, REALLY didn't want to make ANOTHER build with the dang Combat Axe on it, and didn't think it would be fun either. Then I remembered the Crusher had a really high Finesse Bonus for no reason and decided 'I'll just use that then'. 

Only interesting things to say is I took No Lenience on this one instead of Malocator just because I don't need to use Stance on this build much and I felt like having at least one build that did that was cool. I also don't take Soulguilt Scan as while it's amazing, I wanted this build to 'function in-dependent of Weakspot hits' because of the Double Barrel Shotgun focus, so I don't end up having it. I also don't have Rapid Movement despite that being good with the Crusher relying so heavily on push attacks just because I ran out of points, but 'having' to swap to the double barrel due to running out of stamina and pasting a crowd, reloading, then 'getting back to it' ended up being a rather nice game-play loop, so I felt there was little issue.

Beyond that, as stated push attack into heavy light swings to clear the wave, keeping up all your bonuses and taking down everything in sight. After stacking up some crit/running out of stamina, swap to the Double Barrel, fire both shots forward, watch everything turn into red mist, reload, rinse repeat. It's surprisingly effectively, likely helped by the dog DoT'ing and Remote Detonating everything in sight. But I liked it, so I kept it around. The dog helps with the lack of range as well (though can't fix ultra long range snipers unfortunately). Activate the Crusher then heavy light attack spam to kill most heavily armored/monstrosity targets rather quickly, allowing you to go back to the previous combo with little issue, especially with 'high' crit stacked. 

If one happens to want to use the Double Barrel Shotgun on the Arbite, this is the build for youuuu. 

6 days ago