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Chain Gun
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 Chain Gun
 Arbites Build - Warhammer 40k: Darktide 

 Chain Gun
 Arbites Build - Warhammer 40k: Darktide 

By KazG

Class

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Weapons

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Darktide item card top
Cadia Mk XIIIg Assault Chainsword
Transcendant
Cadia Mk XIIIg Assault Chainsword
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Shredder
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Melee Critical Hit Damage
10-25% Damage (Carapace Armoured Enemies)
Bloodthirsty

Bloodthirsty

+100% Critical Chance on your next Melee Attack after Special Attack Kill.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Darktide item card top
Columnus Mk VIII Infantry Autogun
Transcendant
Columnus Mk VIII Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Critical Hit Damage
Raking Fire

Raking Fire

+40% Damage when shooting Enemies in the back.

Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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    Build plays fast but isn't quite as frenetic as the old knife builds. Whole concept is to push hard with melee, seeking mixed metal packs and snap off specials/ranged grunts with your autogun.The quick swap/wield chains sword and auto gun while gaming stacks of Terminus Warrant is very gratifying. Due to Arby having so many 15% melee nodes you can achieve 1 strike "rev up" kills. Kill one mob, proc bloodthirsty, go to town chaining them down. This is when it really helps to have a bruiser blocking, pushing, with CC. True grit is there for those crouching tiger hidden hammers the crushers throw from time to time.

    Hordes get minced with high speed light attacks + shred crit stacking, or even a mag dump of your auto gun if high on ammo. Specials get gunned down by accurate but high rate of fire combined with writ of judgement. The crit damage really stacks very quickly. Take advantage of high reload speed for the 15% ranged dmg buff,  crits plus raking fire melt anything but carapace.

    Play with a shield ogryn/arby or some other control king. Shock mines for SHTF. Dog on AFK ranged kills or call for emergency pounces. Nuncio is nice for team pick ups and I really enjoy the suppression immunity plus recoil reduction for longer range engagements typically outside the reach of an autogun. That said, switching for castigators is perfectly fine too if your feeling squishy.

    Curios are really your choice, I like having an extra wound with random teams.

1 year ago