Logo
Games
Lantern
Shockingly Efficient Arbitrator
Allrounder
 Shockingly Efficient Arbitrator
 Arbites Build - Warhammer 40k: Darktide 

 Shockingly Efficient Arbitrator
 Arbites Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Agni Mk Ia Shock Maul
Transcendant
Agni Mk Ia Shock Maul
weapon container middle
Penetration
[76/80]%
Finesse
[76/80]%
Crowd Control
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Melee Weak Spot Damage
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Overwhelming Force

Overwhelming Force

Staggering an Enemy has a +25% Chance to Stun the enemy. Cooldown 3.5.

weapon container bottom
weapon container top
Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
weapon container middle
Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
5-10% Reload Speed
4-10% Ranged Weak Spot Damage
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Corruption Resistance (Grimoires)
+6-15% Corruption Resistance
weapon container bottom
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

Divider

Description

Divider

When using this build you want to be very proficient in creating shocked enemies, whether that's through your mines or shock maul. Get into the groove of loading a slug into your shotgun for whenever a carapace enemy shows up. Whenever they do, shock them with either the maul or mine, then hit them with your shotgun until they go down. Usually takes around 3-4 shots. Always build up stacks of terminus warrant for both ranged and melee. And in no time you'll be 1-2 shotting any specialist or elite that comes your way. The Arbites shotgun has more range than you'd think.

4 months ago