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Arbites DPS CC God: Havoc 40
Horde-Clear
Anti-Elite
Crowd Control
+2 more
 Arbites DPS CC God: Havoc 40
 Arbites Build - Warhammer 40k: Darktide 

 Arbites DPS CC God: Havoc 40
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[76/80]%
Finesse
[76/80]%
Crowd Control
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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How to use:

Light attack on any single enemy

(H1 -> special ->heavy -> light ->heavy ->light...) on carapace and bosses

(Push attack -> h2 -> h3 -> l1) on swarms of all non carapace enemies, including ragers

Throw down stock mine when situation gets tough, such as crusher wave

Use shotgun to soften elite waves and snipe maniac/specialist.

Hammer of Judgement is good, but I'm getting less than 20% uptime in high havocs, that's less than 2% dps increase for the whole match. You only get this node activated by fighting swarms, but if you have a good psyker, you dont deal with swarms. 

20 hours ago