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 Branx Mk III Arbites Shock Maul 
 Warhammer 40k: Darktide 

 Branx Mk III Arbites Shock Maul 
 Warhammer 40k: Darktide 

Simply smashing your target with this hardened plasteel rod could cause considerable damage. Activating its stunning charge just makes sure the job gets done.

Classes

Arbites
Level 1

Specialization

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Shock

Weapon that electrocutes and can stun enemies.

Stats

Crowd Control

Increases a weapon's Stagger, Impact and Cleave.

  • Stagger vs First Target: [15.5 - 22.5]
  • Cleave Damage Distribution: [3.75 - 5.25]
  • Cleave Stagger Distribution: [3.75 - 5.25]
  • Stagger vs First Target: [12.5 - 17.5]
  • Cleave Damage Distribution: [1.25 - 1.75]
  • Cleave Stagger Distribution: [1.25 - 1.75]

Damage

How much damage the weapon inflicts.

  • Damage vs First Target: [257.5 - 372.5]
  • Damage vs First Target: [201.25 - 263.75]

Finesse

Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.

  • Critical and Weakspot Power: [0.75 - 1.25]
  • Critical and Weakspot Power: [0.75 - 1.25]
  • Attack Speed: [1 - 1.14]
  • Attack Speed: [1 - 1.14]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Dodge Distance: [0.89 - 0.96]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.05 - 1.15]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured: [0.74 - 1.07]
  • Damage vs Carapace Armoured: [0.53 - 0.97]
  • Damage vs Flak Armoured: [0.74 - 1.07]
  • Damage vs Carapace Armoured: [0.42 - 0.78]

Actions

Primary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Secondary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Special Action
Special Melee Attack

Special Melee Attack

Performs a powered-up electrifying attack that Stuns Electrocuted enemies.

Damage Tables

Available Blessings

All or Nothing

All or Nothing

Up to 25-40% Strength, as Stamina depletes.

Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

Execution

Execution

5-20% Damage Bonus vs Staggered enemies.

Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Hammerblow

Hammerblow

19-25% Impact for 1.5s on Hit. Stacks 5 times.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Lightning Reflexes

Lightning Reflexes

Timed Blocks Stun the attacker, and grant you 10-25% Melee Strength for 3s. Cooldown 3s.

Relentless Strikes

Relentless Strikes

4-10% Strength for 2s on Hit (Same Enemy). Stacks 5 times.

Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Available Perks

4-10% Melee Weak Spot Damage
4-10% Melee Damage (Elites)
4-10% Increased Melee Damage (Specialists)
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
5-20% Block Efficiency
5-20% Sprint Efficiency
1-2 Stamina
10-25% Damage (Infested Enemies)
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Critical Hit Damage
10-25% Damage (Unarmoured Enemies)
4-10% Melee Damage (Groaners, Poxwalkers)
10-25% Damage (Unyielding Enemies)
2-5% Melee Critical Hit Chance

Frequently Asked Questions

At which level does the Branx Mk III Arbites Shock Maul unlock for the Arbites in Darktide?

The Branx Mk III Arbites Shock Maul unlocks for the Arbites at level 1.