Table of Contents
Class
Weapons
Curios
Talent Tree
Stimm Lab
Description
Build Purpose
This build is primarily meant for higher-tier Havocs, but it will work on Auric just as well, and you can have some freedom to muck about with things to your flavor. I have purposefully left certain things blank (e.g.. Curio Perks) as they are really up to what you think you need. You do not need Stamina, please believe me! This build is meant to be offensive-support, allowing for high mobility, extreme ability uptime (by granting very high CDR for everyone), and giving you the capacity to waltz all over problems as they emerge. The gist of it is that you are provided multiple means by which to harm high priority targets, while your team actively benefits from your Stimm Supply effects with minimal downtime. This does require that you notify your team ahead of time what it is you're doing, sticking close, and possibly marking where you're going to drop the supply if you're about to do so. Your teammates should have no issue dealing with the chaff, and you shouldn't either because you have the best grenade in the game! And if they aren't feeding you grenades, well, they aren't doing anyone any favors.
TL;DR - Throw down supply, let it explode, shoot everything with your gun and stab everything else, throw down crate again and remember to use your grenades!
Q&A
Why Mk. 6? The Mk. 6 provides an additional extra stack on weakspot hit (potentially two if it's a weakspot crit) of Chem Toxin, which means you kill things faster, and you have infinite ammo anyway. Just shoot things, and dodge, okay? Trust me.
Should I take CDR on my curios? NO. Practiced Deployment completely sidesteps the need. Focus on other perks.
Can it Clutch? Probably, but I'm not that kind of player. Ask someone better than me who tries it out. I've done it, I'm just not someone who reliable does it.
What about Nimble? Nimble is a weird perk in that it keeps the number of i-frames you have exactly the same but extends the distance of the movement. This has been confirmed on the forums. What this means is that Nimble actively does worse for you if you're being shot at (due to the extended movement of the dodge no longer being protected by i-frames), but it helps you with melee attacks. If you feel you need it, drop Quick and Deadly for it.
Why Toxin Mania? Frankly, this is like Quick and Deadly. It's a floating point. Toxin Mania does affect the damage from your Chem Toxin DoT, so it has usefulness WRT that, but if you feel that you'd get better use from another node, then switch it out.
Why Kalm if I am using Sample Collector and Practiced Deployment? It's not for you! It's for your team mates. You can put further points in the other branches as you wish, or feel comfortable with. I am merely showing you the bare minimum. If you feel you can get away with 100 Viscosity? Be my guest. Give them Vultoprene II, pally and REALLY mess shit up.
Why not Speedloader? Close Range Kills are not triggered by Chem Toxin kills.
Why not Long Lasting? It does not synergize with Fast Acting. Fast Acting locks the effects to 15 seconds after detonation.
Why not the Bone Saw? Needle Pistol, and you effectively turn your knife into a Bonesaw due to all the crit triggering Coated Weaponry.
Why no Keystone? Really simple: Vulture does not work with Needle Pistol. Vulture's Dodge can trigger, but only on the initial hit from the projectile, and it assumes it crits... which not great given the RoF. Adrenaline doesn't offer you much, and you really want at least Adrenaline Smiter to make it work. Chemical Dependency literally does not work with the Stimm Supply as it currently exists, you cannot gain dependency from it whatsoever, so putting points into it is genuinely pointless.
What if I want <X> talent? You can drop Quick and Deadly as well as (or) Toxin Mania. Those are your floater points. Put those two points where you want. You want Booby Trap to have the supply act as a short range, instant Chem Grenade? There you go. You want Nimble? There you go. You want Like the Wind? There you go. Besides, when Hyper-Critical is fixed, you're probably going to dump Toxin Mania for Hyper Critical anyway.