Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Sway:
10.11
[30.89 | 4.92]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[60/80]%
Damage vs Unarmoured (Near):
1.03
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.52
[0.4 | 0.6]
Damage vs Infested (Near):
0.67
[0.53 | 0.77]
Damage vs Infested (Far):
0.52
[0.4 | 0.6]
Damage:
31
[25 | 35]
How much damage the weapon inflicts.
Mobility
[80/80]%
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Limit:
2.8
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.89
[0.53 | 0.98]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
5-10% Reload Speed
10-25% Damage (Unyielding Enemies)
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.
Stripped Down
Gain Ranged Attack Immunity while sprinting with over 50% Stamina.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Hive Scum Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Alternate between manual stimm use, Stimm Supply cdr use and Sample CollectorStimm Supply use, walk out and back in to stimm crate circle to get buff even when stimm is not up. You can skip manual stimm use if you only care about support and just want to mash F for simplicity.