Increases the Weapon's Stagger, Impact and Suppression.
Stopping Power
[80/80]%
Damage vs Flak Armoured (Near):
0.84
[0.5 | 0.93]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.84
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.73
[0.42 | 0.81]
Damage vs Maniacs (Near):
0.84
[0.5 | 0.93]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Measure of the Impact and Stagger inflicted on enemies.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
122.5
[102.5 | 127.5]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Speedload
+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Hive Scum Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Mag dump uzis 90% of the time. Pickpocket and Enhanced Desperado give you infinite ammo. Combat knife is your answer to crushers. The rending from your stim and Pick Your Targets can help the uzis do crusher damage, but it isn't reliable. You also want to be spamming the stim as soon as it comes off cooldown to keep your stacks of Chemical Dependency. Biggest bottleneck for damage in this build is reload speed and Enhanced Desperado uptime, which is why we take Chemical Dependency keystone and speedload on the uzis. Infinite ammo + immunity to ranged damage means you can run out into a room full of gunners without a care in the world. Your main job with this build is deleting gunners, and the infinite stamina and sprint speed from desperado allows you to close the gap very quickly. Only downside with this setup is you are borderline helpless when it comes to crushers, so be aware.