Increases the Weapon's Stagger, Impact and Suppression.
Stopping Power
[80/80]%
Damage vs Flak Armoured (Near):
0.84
[0.5 | 0.93]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.84
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.73
[0.42 | 0.81]
Damage vs Maniacs (Near):
0.84
[0.5 | 0.93]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Measure of the Impact and Stagger inflicted on enemies.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
122.5
[102.5 | 127.5]
How much damage the weapon inflicts.
Mobility
[80/80]%
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Limit:
2.8
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Speedload
+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Hive Scum Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
High Enhanced Desperado uptime for maximum dakka. Knifes are for blocking and throwing. What doesn't benefit shooting is out. Hyper-Critical is only for melee: out! Grenades get thrown, not shot: OUT! This shit is viable in every difficulty. Have fun!