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Reginald Scum Modified
Melee
Allrounder
 Reginald Scum Modified
 Hive Scum Build - Warhammer 40k: Darktide 

 Reginald Scum Modified
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Shock & Awe

Shock & Awe

-60% Enemy Hit Mass for 3s on Kill.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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Substantially based on https://darktide.gameslantern.com/builds/a07c16c1-4370-4657-9f6b-33e714ca67c5/reginalds-melee-build

 

My current active Hive Scum Build, Its a melee primary with the needle pistol as a utility secondary for both movespeed and some dot stacking before getting stuck in. It should really only be used in primary mode to stack a couple of chem toxin stacks on a big enemy before getting into melee and then in secondary mode while waiting for stamina to recharge after Rampage ends.

 

Adrenaline Frenzy is just for getting the penance, I will be moving to Chem dependency ASAP since its just a better long-term ability provided to remember to use your chems on cooldown. 

Unlike Reginald, I elected to take Barrage 1 in my stims and eat the stim cool-down increase for that extra 20% toughness DR while relying on Sample Collector to get the stim off of CD as fast as possible. 

 

The Hotfix talent tree changes that moved Moving Target down by Vulture's Mark opened up an extra talent point and I have chosen to use that for Blessed Stims; but Long Lasting, Loose Formation, or Untouchable are also good choices here. 

1 month ago