Table of Contents
Class
Weapons
Curios
Talent Tree
Stimm Lab
Description
Float Like a Butterfly Didn't like paying 2 points for 20% crit chance which only ends up being a 6% damage increase, IF you can even have 100% uptime.
Especially when there's nothing else that triggers on a crit. So for the same reason 5% crit aura is also bad. I'd rather have the ammo for the team even if I don't need it, and I know there will be plenty of times where the wrong person takes the big bag, but at least then everyone gets a little something with Gunslinger Improved .
Chem Enhanced 1 point for 20% crit is fine because it does help with Crushers but you still shouldn't be shooting them as it takes a full mag with Desperado on.
I seriously dislike Unload because of how it works now, if you full unload and reload before the duration ends, it does not refresh or reset the duration in any way. Meaning for the Autopistols it will only be ~11% more dmg every OTHER reload, or half the time, which also does not work on the first mag in a fight either.
Also I prefer Speedload to that damage on stagger, you can't stagger Mutants, Ogryns or bosses anyway. Speedload is still going to increase dps in those other situations but also safety.
As for the Stimm, if you are not using it as a backup Rending stick, it should just be full cooldown imo.