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Ranged
 Tanner's Scum variant
 Hive Scum Build - Warhammer 40k: Darktide 

 Tanner's Scum variant
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
1-2 Stamina
5-20% Sprint Efficiency
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

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Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[76/80]%
Collateral
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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Float Like a Butterfly Didn't like paying 2 points for 20% crit chance which only ends up being a 6% damage increase, IF you can even have 100% uptime.

Especially when there's nothing else that triggers on a crit. So for the same reason 5% crit aura is also bad. I'd rather have the ammo for the team even if I don't need it, and I know there will be plenty of times where the wrong person takes the big bag, but at least then everyone gets a little something with Gunslinger Improved .

Chem Enhanced 1 point for 20% crit is fine because it does help with Crushers but you still shouldn't be shooting them as it takes a full mag with Desperado on.

I seriously dislike Unload because of how it works now, if you full unload and reload before the duration ends, it does not refresh or reset the duration in any way. Meaning for the Autopistols it will only be ~11% more dmg every OTHER reload, or half the time, which also does not work on the first mag in a fight either.

Also I prefer Speedload to that damage on stagger, you can't stagger Mutants, Ogryns or bosses anyway. Speedload is still going to increase dps in those other situations but also safety.

As for the Stimm, if you are not using it as a backup Rending stick, it should just be full cooldown imo.

 

4 weeks ago