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Lantern
extremely strange and awful
Anti-Special
Anti-Elite
Ranged
+1 more
 extremely strange and awful
 Hive Scum Build - Warhammer 40k: Darktide 

 extremely strange and awful
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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Shredder
[76/80]%
Penetration
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Bloodletter

Bloodletter

16 Bleed Stacks from Special Attacks.

Opportunist

Opportunist

+25% Rending vs Staggered Enemies.

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Columnus Mk III Vigilant Autogun
Transcendant
Columnus Mk III Vigilant Autogun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
4-10% Ranged Critical Hit Damage
Deadly Accurate

Deadly Accurate

+100% Critical Weak Spot Damage.

Headhunter

Headhunter

+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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-
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
-
-
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Talent Tree

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Stimm Lab

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Description

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there are no vigilant autogun builds for scum for a very good reason

melee weapon is interchangeable with whatever you want

this is the worst ranged weapon ever for dealing with crushers using this against a wall of them will absolutely shorten your lifespan by about 30-40 years

dont use the Graia Mk VII Vigilant Autogun mark with this build unless you want higher precision, i'd recommend changing swapping out some talents for more melee focused ones if you do want to use it

4 weeks ago