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Combat blade mk6 Temu SHout Scum
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 Combat blade mk6 Temu SHout Scum
 Hive Scum Build - Warhammer 40k: Darktide 

 Combat blade mk6 Temu SHout Scum
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Melee Damage (Elites)
10-25% Damage (Unyielding Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
5-10% Reload Speed
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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This is a versatile build that can be flexible on a few different levels depending on what u want or need.  Cooldown can be swapped onto the curios for faster combat ability, you can mess around in the stimm lab for shorter and longer cooldown.  The main focus for this build is combat blade chem dependency crit stacks and toughness regen.  I think the cd at 4 stacks of cd gives you a 6 second cd on your next stimm supply.  You can shorten the stimm supply if you want to 4 strength, but i think its not necessary the least i would do is 8 strength in the stimm lab.  12str is a good sweet spot for cd and buffing your team to where in a pinch stimm supply crate can help you get out of bad situations as well as blackout grenades.  The push block attack on the mk6 combat blade is nasty for killing maniacs carapace, and monsters.    So just playing smart and playing around your cool downs and supply pack your pretty game for anything the game wants to through at you.  This set up has ok horde clear, really high finesse  and survivability.  Its all in the playstyle, you have to play smart.

Video

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2 weeks ago