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Chem Build
Anti-Special
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 Chem Build
 Hive Scum Build - Warhammer 40k: Darktide 

 Chem Build
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Stimm Lab

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Description

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Fun all round support build, not meta, but fine for auric. Spread chem, reduce everything's damage let your ticks pick off priority targets like gunners. Dot builds up with relatively little work, even with monsters.

Build up your dependency as fast as you can. Right now stimm supply gives you dependency and shares your cartel special, even if you have no stimm in stock. So it's worth running full viscosity. You'll get 2 supplies per cool down because of the way they interact.

Pop nades with the chem effect are nice because your melee will replenish them and they're good for your main weakness. Which is getting mugged by heavy armour. Throw a nade and break for distance, then chip away with the needler

You're relying on crits to kill things in melee. So chaining lights is more effective than heavy attacks for most enemies avoid crushers and bulwarks in melee. Hyper violence will mean that the majority of your swings will take out any trashmob in 1 hit. A few chained headshots will deal with rangers or shotgunners. H-L-H-L may be more effective against maulers and crushers if you have no room to needle. 

 

Cycle your stimms, try and get your team in them as much as possible. Spread your damage with the needler and you'll be a bit of a unit. 

2 weeks ago