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 More Dakka
 Hive Scum Build - Warhammer 40k: Darktide 

 More Dakka
 Hive Scum Build - Warhammer 40k: Darktide 

By JDLS

Class

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Weapons

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Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Weak Spot Damage
Mercy Killer

Mercy Killer

+60% Weak Spot Damage (Enemies with Bleed Stacks).

Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Talent Tree

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Stimm Lab

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Description

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Intro

Do you want more Dakka? (Dumb question of course you do). Do you look at recon las veteran builds and think "Hmm, I wish I could shoot MORE"? Do you like the idea of being a immortal terminator that runs directly at enemies while being literally invincible and unloading biblical amounts of Dakka in the process? These should all be dumb questions because the obvious answer to all of them is yes. 

 

I have tested this build a fair bit in auric maelstrom, probably falls off in havoc but I haven't had a group to play havoc with recently. If you want a OP havoc build just like go play psyker in general. But I can consistently get over 1 million damage in average auric maelstrom games with this braindead play style. Anyways I can make a guarantee that you will experience at least 5000% more dakka while playing this build or your money back. 

 

I have since tested this in true solo havoc 25/30. I have now cleared true solo havoc 25 with this build (without even optimizing curios), I feel like this is probably viable up to true solo havoc 40 with a better player. Drops off against rotten armor but so dose 95% of literally everything in the game

Playstyle

Hold W+M1

Okay but seriously this build uses Hive Scums extremely easy infinite ammo to full effect. The insane fire rate of the Branx MkIII Dual Autopistols (Vraks Mk V Infantry Autogun also very good and same thing) combined with the high crit chance of this build just means that Vulture's Dodge is active basically 99% of the time making you all but invincible while shooting, so if you are wondering why this build is tagged as "tank" that's why, as long as you are holding M1 you can just run in front of your team and soak up all the damage, spamming dodges whenever needed (or just using Enhanced Desperado to be 100% immortal). Moving Target as well gives you 5 dodges with Nimble for added effect, so you can still be invincible for the extremely short reload before continuing to dump more DAKKA.

 

Hold M1 and just run forward, you are invincible while shooting and you can play like it. I like to save Enhanced Desperado for when I empty a clip to get the full reload, ideally you can have a empty clip, pop the Cartel Special and then Enhanced Desperado to just immediately whip out a hoard of literally anything other then Crushers. But just using Enhanced Desperado as a get out of jail free card is also plenty good, it doesn't work against melee attacks but being entirely immune to ranged attacks is just as good, especially since you really don't need to be in melee range ever.

 

No really I cannot overstate how much you should be holding M1. There is literally no case where you should not be shooting, if there are enemies (other then crushers) you shoot them, and you keep shooting, and you keep shooting, there is a severe shortage of DAKKA in tertium and you are the main supplier. Just try to aim for elites whenever possible, if there currently aren't any elites around and you are running out of ammo, just pop Enhanced Desperado and keep shooting until there are elites around, you do not take cover, you do not fall back, you hold W+M1 until you find more ammo pac- I mean elites to shoot. You do not need ammo pickups ever, I have cleared multiple auric maelstrom missions in a row never using melee and never picking up a single ammo pickup. 

Crushers

Now for Crushers that is basically why I equip the Improvised Mk I Shivs. The Catachan Mk III Combat Blade can also work but I find that the Improvised Mk I Shivs are just a bit better with a higher carapace damage and the poison throwing knives combined with bleed stacks deal quite a bit of extra damage (Some people might say that building Flesh Tearer and Mercy Killer is inconsistent for taking out crushers but this build has essentially a 100% crit chance so I have never had a problem with it. That crit chance is also why I think those blessings on the shivs works better then the knife. The knife has a better rending blessing but with the insane crit chance flesh tearer activates very consistently). They are great for fairly efficiently taking out one or two crushers, for larger groups well... That's why you take the Boom Bringer, also why I take Extra Pouches sometimes.

 

However if you run the Vraks Mk V Infantry Autogun you can actually kill crushers very fast. About half a magazine depending on crit luck.

Choices Choices Choices:

Vraks Mk V Infantry Autogun VS Branx MkIII Dual Autopistols 

After testing both, both seem very good options for this build. The main distinguishing factor is the autopistol's built in run and gun vs the infantry autogun's good accuracy. If you are consistently landing headshots the infantry autogun is going to do more damage, but the auto pistols have a slightly higher DPS and the built in run and gun lets you run down gunner hoards. This choice is likely the biggest change to the playstyle here. Infantry Autogun better suiting a more back line focused playstyle, and the autopistols supporting much more aggression. Both very good choices.

 

When running dual autopistols I tend to use speedload over pinning fire. Pinning fire definitly gives higher peak dps but speedload allows for more consistent uptime on vultures dodge and more consistent overal dps. on the infantry autogun this is less of a issue since it has a higher base reload rate.

Stim Lab

I have tried running this with both Kalma and Wildfire and just Kalma or Wildfire. Both work, I find just Wildfire to be a bit better as just a nice boost to Desperado, but running just Kalma can work as just a way to get your Desperado back faster if your not good at finding enough elites to kill to keep your ammo topped up. I think just using full wildfire vultoprene is the best, fast cooldown means its always there when you need it and acts as a very consistent DPS turbo boost when needed. 

Curios

Please note the curios are not optimal for havoc 40 break points. Bring your own. Ill get around to it when this build gets boring and I want to buff it more. 

3 days ago