Table of Contents
Class
Weapons
Curios
Talent Tree
Stimm Lab
Description
Melee Weapons
Shivs Mk I are the strongest. Dump Mobility. Flak. Either Carapace or Unyielding. Uncanny Strike & Precognition.
Shivs Mk III are a straight downgrade.
Tac Axe Mk IV & Mk VII are good. Dump Mobility. Flak. Either Crit Chance or Unyielding. Brutal Momentum & Relentless Strikes. Mk IV is stronger because of Channelled Aggression.
Combat Blade also works.
Ranged Weapon
Needle Pistol Mk II & Mk VI are very good. Dump Damage, it doesn't increase the DoT damage. Unyielding and Reload Speed. Run 'n' Gun & Stripped Down. None of the blessings increase DoT damage.
Curios
3x 17% Toughness, 3x 5% Toughness, 3x 4% Cooldown, 3x 5% Health.
Talents
Chem Grenade is a good alternative to Boom Bringer, but less fun.
Pickpocket gives you infinite ammo. Replace it and Ammo Jack with Swift Endurance & The Sweet Spot for more melee damage.
Stim
Add Spur I & II for more attack speed in exchange for having no leeway in keeping Chemical Dependency stacks up.