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Potent Drug Dealer
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 Potent Drug Dealer
 Hive Scum Build - Warhammer 40k: Darktide 

 Potent Drug Dealer
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
10-25% Damage (Flak Armoured Enemies)
Shock & Awe

Shock & Awe

-60% Enemy Hit Mass for 3s on Kill.

Wrath

Wrath

+25% Cleave on Hit. Stacks 5 times.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+2-5% Health
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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Drug dealer build with the newly reworked toughness stimm that you buff your team with. You give your team a bunch of damage reduction, toughness, toughness replenishment, and regenerating toughness over time, perfect for pox gas sort of missions. A bit of damage plus attack speed and stamina reduction is always good too. Chem grenades with the buffed Pocket Toxin talent feel amazing, I think the change was net positive buff even if they don't last as long. I skip going cooldown reduction on my curios as with Practiced Deployment it is rare for me to have Stimm Supply come off cooldown before my Stimm does thanks to Sample Collector, and it lets me buff my team fairly often even with a 69 second stimm. A good Chem grenade can basically give you back your Stimm Supply right after using it too. That is for when I have used it in Havoc anyways where enemies are always plentiful. Also I think its fine to swap around which side of the Stimm Lab that you go down fully, like going Strength and Rending would work too and you could just take 3 of the toughness buff nodes instead. Adrenaline Frenzy I took instead of Chemical Dependency as a big part of why I had Chemical Dependency was for Chem Fortified, but now your Stimm itself gives you toughness back. The cooldown reduction from Chemical Dependency is also wasted in this build. 

1 day ago