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 Full Melee
 Hive Scum Build - Warhammer 40k: Darktide 

 Full Melee
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Achlys Mk VIII Combat Axe
Transcendant
Achlys Mk VIII Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Zarona Mk VI Combat Shotgun
Transcendant
Zarona Mk VI Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
5-10% Reload Speed
10-25% Damage (Flak Armoured Enemies)
Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Tox Flamers)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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Go for the biggest threats. When using the Achyls Axe you can one shot pretty much everything up to Maulers and Ragers when everything lines up and Ogryns will die in 2-4 hits again if everything lines up

For other melee weapons go for whatevers comfortable for you I like Crowbar, Heavy Sword (but it's not great against armour), any Chain Weapon, Bone Saw

For other ranged weapons use whatever you like

For other curios use whatever you like

1 day ago