Table of Contents
Veteran Build - Warhammer 40k: Darktide
Nanoawewae Adapted Grenade Build
Veteran Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
Weapons/Gear Rundown:
Chainsword - Mainly for Chaff/Horde Clear, 10-25% buff against Infested and Flak Armor for weak enemy clear and damage bonus against most types of common enemies (A wide range of basic and specialist enemies have Flak Armor). Both blessings are setup for waveclear, giving immediate damage buffs and Cleave buff (Affects how many enemies you can swing through at once.)
Bolt Pistol - For more general use, Lethal Proximity and Puncture makes it versatile for adding DPS to enemies and for it to act as a mid-long range weapon. Lethal Proximity explosion radius will also buff your grenade radius as long as you have the weapon with the blessing in your loadout. "Point Blank Shots" explosion effect will also spread the Puncture bleed procs in the AOE area, giving it more power as a semi-automatic weapon in a close-range engagement.
- Curios - Born Leader perk means you are producing toughness for your team in Coherency range, more toughness = more bonus for yourself and your team. Combat Ability Regen for more Voice of Command usage and Stamina Regeneration with Toughness Regen Rate for general gameplay purposes.
Important Perks to be Aware of:
(Note that Perks that are for the same purpose will be grouped together)
Born Leader - Your allies in Coherency Radius restore 20% of the Toughness that you do through natural regen and kill regen. Your Coherency Radius is buffed by a massive 50%. This synergizes with your perk investment into Voice of Command. (See below)
Duty and Honour - Sub-skill of Voice of Command, synergizes with Born Leader because of the buffed Coherency Radius, restores Toughness to allies in Coherency Radius.
(Out for Blood + Confirmed Kill) - Extra 5% Toughness Restore on any given kill whether it be in Melee or Ranged. Confirmed Kill regenerates 30% Toughness in total after killing a named enemy (one that appears in the kill-feed). 10% Instantly, another 20% over 10 seconds.
Keystone: Focus Target - Applies stacks giving you and allies extra damage to any pinged enemy using the in-game ping system for enemies. With perk investment you can get up to a 30% *multiplicative* bonus to damage (Ends up slightly larger than 30% bonus damage). You generate stacks passively and it takes 9 seconds for generation of maximum of 6 stacks of Focus Target.
- (Demolition Team + Demolition Stockpile + Grenade Tinkerer + Grenadier) - Using Krak (Armor Piercing) Grenades, you get 4 total grenades instead of 3 able to be carried, a 20% chance to throw an extra grenade without consuming the extra grenade, the ability to automatically restore a grenade free of charge every 60 seconds, a 75% damage buff to your Krak Grenades and an additional 5% chance to restore a grenade whenever you or an ally in Coherency Radius kills a named enemy. (A reminder that your Coherency Radius is massive.)
(Additional Buff Info):
Bleed - Bleed is a DoT (Damage over Time) effect that scales on enemy health%, meaning it will always be effective. The effect can stack up to a maximum of 16 stacks on any given target. However, all damage from every stack of bleed is based on the damage scaling of the first person who applied the bleed stacks on a given target. (If you applied a bleed stack with all your damage buffs, all subsequent 15 stacks would use your damage buffs for them, even if the 15 subsequent stacks were not applied by you
Cleave - This is equivalent to the piercing power of your weapon as you swing it through hordes of enemies, a better Cleave value will mean you can swing through more enemies before the weapon is forcibly stopped, before you would need to swing it again. Cleave is the difference between you only killing 4 low-tier mobs, compared to swinging through the whole crowd without stopping