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Crit Bleed Poison, Win! (Detailed)
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 Crit Bleed Poison, Win! (Detailed)
 Hive Scum Build - Warhammer 40k: Darktide 

 Crit Bleed Poison, Win! (Detailed)
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
4-10% Melee Weak Spot Damage
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Ruthless Backstab

Ruthless Backstab

+100% Rending on Backstab Hit.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Carapace Armoured Enemies)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Mutants)
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Talent Tree

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Stimm Lab

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Description

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--Intro--

For this build, our role is to primarily take out pesky gunners and snipers from afar with headshots preferably, while facetanking them. Clear hordes ranged or melee depending on cooldowns and deal huge burst damage on bosses or masses of high hp/high armor enemies. We will not rely on dodge/perfect blocks for buffs, but instead prefer passive benefits that synergize with each other. Enjoy!

 

--Weapons--

1) Improvised Mk I Shivs  Ranged attack poisons enemies, not as potent as needle pistol, but with our talent tree prioritizing crit chance we benefit hugely from Flesh Tearer perk and Coated Weaponry for whenever we crit, there is 8 stacks of bleed and 1 stack of poison tick. Thus, we take crit chance as first perk and weak spot damage. Try to aim headshots light attacks for hordes and for specialists close combat all it takes is 1 well placed heavy headshot. Ruthless Backstab heavy attack backstabs become mini nukes if you have a taunter in your group, if not just go with Uncanny Strike instead for even more consistant horde clear. Mobility is dump stat here.

2) Branx MKII Needle Pistol Poison tick damage is not affected by the weapon damage stat so it's our dump stat here. While max number of poison ticks is 5, you can increase the tick damage by increased damage to x enemies perks and with the passive In Your Face. Critical hits and weakspot hits also increase each tick damage, so shoot for the head and facetank gunners with Run 'n' Gun. If you're not confident with headshots, then take Gloryhunter instead.  Use yellow mode for single targets, blue mode for horde clearing if you are on cooldown on Rampage! .

 

--Curios--

1 or 2 wounds, rest on toughness. Damage resist on gunners 3x, snipers 2x, bombers 2x, mutants 1x, tox flamers 1x

 

--Talents--

Boom Bringer cuz you want to get rid of high prio targets fast.

Anarchist  cuz more crits more poisons more fun.

Rampage!  is our panic button and for faster melee clear speed.

Hyper-Violence does NOT synergize with Hyper-Critical so take only Violence for higher dps.

Mainly taking points for better survivability, as most other points have either miniscule effects or simply overkill. 

 

--Stimm Lab--

Pretty balanced picks leaning on more crits, cuz... yeah.

 

Peace.

 

2 hours ago