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[HAVOC 40] Gnome Paul
Crowd Control
Tank
Frontliner
+2 more
 [HAVOC 40] Gnome Paul
 Ogryn Build - Warhammer 40k: Darktide 

 [HAVOC 40] Gnome Paul
 Ogryn Build - Warhammer 40k: Darktide 

By Monkey

Class

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Weapons

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Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Power Surge

Power Surge

Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[76/80]%
Ammo
[76/80]%
Penetration (Blast)
[76/80]%
Blast Damage
[76/80]%
Melee Damage
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Gloryhunter

Gloryhunter

+35% Toughness on Elite Kill.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Taunt things and have good positioning, abuse corners and pathing. Push things away from team. Charge paul and attack empty barrels for free explosions. Be at the front and make sure the frontline doesn't get pushed back. Taunt the blob of crushes and stagger them.

This is the most fun build I've had for expeditions since gauntlet is long range enough and can stagger a big radius with the talents. And the power maul is just optimal for expeditions because you're constantly meeting random ass small packs that are cleared in a single paul explosion. It's honestly sad how this fact makes every other weapon worse for expeditions. And it's recharged when you meet the next pack.

In havoc you are a stagger machine able to take complete control of the game, and you just have to watch your positioning, careful not to overextend and take care of your team. You're constantly watching where your team is, and sticking to the ones that need help. Making sure you're the first to a doorway or enemy main pathway so you can taunt and stagger them to keep them in place. You lose havoc when you run out of dodge room. Taunt can neuter every single enemy in the game if you taunt them and then maneuvre to where they can't even attack you.

If you're on EU I've probably played with you- Gnome-That-Says-No

In most situations you can play any grenade you want. Box is the default since I went out of my way to get the fire away talent.

8 hours ago