Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Taunt things and have good positioning, abuse corners and pathing. Push things away from team. Charge paul and attack empty barrels for free explosions. Be at the front and make sure the frontline doesn't get pushed back. Taunt the blob of crushes and stagger them.
This is the most fun build I've had for expeditions since gauntlet is long range enough and can stagger a big radius with the talents. And the power maul is just optimal for expeditions because you're constantly meeting random ass small packs that are cleared in a single paul explosion. It's honestly sad how this fact makes every other weapon worse for expeditions. And it's recharged when you meet the next pack.
In havoc you are a stagger machine able to take complete control of the game, and you just have to watch your positioning, careful not to overextend and take care of your team. You're constantly watching where your team is, and sticking to the ones that need help. Making sure you're the first to a doorway or enemy main pathway so you can taunt and stagger them to keep them in place. You lose havoc when you run out of dodge room. Taunt can neuter every single enemy in the game if you taunt them and then maneuvre to where they can't even attack you.
If you're on EU I've probably played with you- Gnome-That-Says-No
In most situations you can play any grenade you want. Box is the default since I went out of my way to get the fire away talent.