Logo
Games
Lantern
Vigilant Hive Watcher
Horde-Clear
Anti-Special
Anti-Elite
+3 more
 Vigilant Hive Watcher
 Hive Scum Build - Warhammer 40k: Darktide 

 Vigilant Hive Watcher
 Hive Scum Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Mercy Killer

Mercy Killer

+60% Weak Spot Damage (Enemies with Bleed Stacks).

weapon container bottom
weapon container top
Columnus Mk III Vigilant Autogun
Transcendant
Columnus Mk III Vigilant Autogun
weapon container middle
Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Crucian Roulette

Crucian Roulette

+0.6% Critical Chance for each expended round in your weapon (resets on reload).

Deadly Accurate

Deadly Accurate

+100% Critical Weak Spot Damage.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-15% Corruption Resistance
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider

Description

Divider

Keep on stimming mucker and try to focus on elites/specials before they become a problem for you and your team. Once your at 3-4 stacks of Chem dependency, try to keep your stims for key targets. 

Your deadly at all ranges just as long as you keep your crit high and at least try to get headshots. Gunner/shooter problems? Hell just use enhanced desperado and simply don’t get shot. Also try to keep your ammo reserves high with desperado but don’t shy away from using your last mag to deal with a bounty (special).

 Chem nades are for bosses and mixed hordes of really tough enemies. 

Melee is specifically used for monstrosities, crushers, and weak hordes but they’re always useful when ya need to get things done up close. 

12 hours ago