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scoomers
 scoomers
 Hive Scum Build - Warhammer 40k: Darktide 

 scoomers
 Hive Scum Build - Warhammer 40k: Darktide 

By xevra

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
5-20% Sprint Efficiency
1-2 Stamina (Weapon is Active)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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You can play it 2 ways light spam everything or

Start with push attack heavy light and you loop heavy light if you mess it up just push atrack and geavy light again. The heavy cleave can cleave 3+ elites with 1 hit if you crit head one shot. 

 

Single target can be light spam against crushers bosses and maulers.

 

You can take blinders for cc or rocket to use when no space oe id you just dont want to deal with a bunch of balwarks / bunch of specialist huddle at the back / reaper packs 4 atleast

 

Optional if you want to make blinders do toxin  and other things you can choose to give up either A tartium welcome (somewhere at the top right), stoked rage (bot left of adrenaline) or street tough (above of adrenaline) and either choose to just grab pocket toxin or pocket toxin + virulent strain or pocket toxin + virulent strain + splash dmg

Random things

You live by just axing things a question if there are 20 elite gunners no reapers just [SPRINT] to the most clump spot with your needle gun and pa heavy light or light spam and dodge. If there is a reaper you instead sprint to him and either blinders or special with tac axe to stun him. Make sure to use his body as a shield vs other reapers. Tiny gunners are deadly if there is a firing squad and you dont realised and they do a volley on you gg your down but they can be dodge easily. 

Use blinders vs balwarks crusher reapers trapper flamers to give breathing room for yourself or teamates. 

Needle gun dmg perks not important since you will use it to shoot in between melee vs flamer(2) bombers (1 if you want it to not throw 2) traper (1) mostly used as a safe mobility tool to gap close vs gunners tbh 

 

You want to main rampage as much as you can

 

less important stuff but fun things for numbers

 

If you want most dmg as scum dot the boss first and be first to melee things, pretty sure my other scoomer bros are doing light spam but i find it boring so i do heavy light.

 

Vs psyker dont let them last hit elites with there dot and you might out dmg them moment there perilous combustion procs they farm big.

 

 

Video

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1 week ago