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 psychic brawler
 Psyker Build - Warhammer 40k: Darktide 

 psychic brawler
 Psyker Build - Warhammer 40k: Darktide 

By Milo

Class

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Weapons

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Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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Warp Resistance
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
1-2 Stamina
5-20% Block Efficiency
Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

Bloodthirsty

Bloodthirsty

+100% Critical Chance on your next Melee Attack after Special Attack Kill.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
5-20% Sprint Efficiency
4-10% Ranged Critical Hit Damage
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+2-5% Toughness
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Talent Tree

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Description

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I try and keep my peril in between 60-80 just in case I get caught out of cover and need to block a gunner. I try and save Scrier's Gaze for heavy enamels and hoards. your biggest threat is going to be stray gunners funding you out of cover, flamers denying movent so brain burst and the primary attack from the flame staff is going to be your best tools at stopping your health getting shredded. That's also why the Mk V blaze force sword is going to be another great tool at blocking that damage. If your at high peril and low stamina and find your self out of cover and in line of sight of gunners, USE YOUR SCRIER'S GAZE. It may feel like over kill but remember that Scrier's gaze remains in effect for as long as you don't reach 100% peril meaning you can stuff it down until your next major combat encounter. 

your sword is an amazing all rounder against elites, specialists and hoards but gains single target specialists your primary fire from the staff is your go to. same with groups of specialists/ small elites, use the secondary attack of the staff it's great at staggering gunners and killing them on a second blast.

3 weeks ago