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Grail Knight Crusade
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 Grail Knight Crusade
 Skitarii Build - Warhammer 40k: Darktide 

 Grail Knight Crusade
 Skitarii Build - Warhammer 40k: Darktide 

By Jeff

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Bladed Momentum

Bladed Momentum

Hitting multiple enemies in one sweep gives +7% Melee Rending for 4 seconds. Stacks 4 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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Build is primary on melee combat focused with range weapon to provide support in de buffing enemies for the team.

Why did I choose this talents?

Keystone: 

- Only keystone of three viable that provides Coherency Buffs

Ability: 

- Great horde stagger and damage and high single target dmg

Blitz:

- Except doing data interrogation well without needing to drop med kit under it for stray bullets cover (better positioning possible cause of it) it does deal a lot of dmg and keeps up range related talents up. During melee combat just mark an incoming disabler (trapper/dog) without the need to switch into your range weapon disturbing the combat flow.

1 week ago