Vestyn's Critarii Primus
Skitarii Build - Warhammer 40k: Darktide
Vestyn's Critarii Primus
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Branx Mk XI Paired Transonic Blades
Transcendant
Damage vs Flak Armoured:
0.88
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.24
[0.13 | 0.28]
Damage vs Flak Armoured:
0.88
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.24
[0.13 | 0.28]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.11
[1 | 1.15]
Attack Speed:
1.11
[1 | 1.15]
Critical and Weakspot Power:
1.96
[1.5 | 2.1]
Critical and Weakspot Power:
1.79
[1.38 | 1.93]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Melee Critical Chance:
0.08
[0 | 0.1]
Critical Damage vs Unarmoured:
0.17
[0.08 | 0.19]
Critical Damage vs Flak Armoured:
0.17
[0.08 | 0.19]
Critical Damage vs Unyielding:
0.17
[0.08 | 0.19]
Critical Damage vs Maniac:
0.17
[0.08 | 0.19]
Critical Damage vs Carapace Armoured:
0.09
[0.04 | 0.1]
Critical Damage vs Infested:
0.17
[0.08 | 0.19]
Chance of landing a Critical Hit and how much damage it will do.
Cleave Efficiency
[76/80]%
Damage vs Unarmoured:
1.21
[0.84 | 1.33]
Damage vs Infested:
1.21
[0.84 | 1.33]
Damage vs Maniacs:
0.98
[0.66 | 1.08]
Damage vs Unyielding:
0.98
[0.66 | 1.08]
Cleave Damage Distribution:
11.54
[8.5 | 12.5]
Cleave Stagger Distribution:
11.54
[8.5 | 12.5]
Damage vs Unarmoured:
1.21
[0.84 | 1.33]
Damage vs Infested:
1.1
[0.75 | 1.21]
Damage vs Maniacs:
0.98
[0.66 | 1.08]
Damage vs Unyielding:
0.98
[0.66 | 1.08]
Cleave Damage Distribution:
5.52
[4 | 6]
Cleave Stagger Distribution:
5.52
[4 | 6]
Damage vs First Target:
203.75
[156.25 | 218.75]
Damage vs First Target:
114.1
[87.5 | 122.5]
How much damage the weapon inflicts.
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Perfect Strike
Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.
Branx Mk XI Phosphor Blast Pistol
Transcendant
Ammo Reserve:
70.8
[48 | 78]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.88
[0.53 | 0.99]
Damage vs Flak Armoured (Far):
0.82
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.36
[0.2 | 0.41]
Damage vs Carapace Armoured (Far):
0.3
[0.16 | 0.35]
Damage vs Unyielding (Near):
0.71
[0.42 | 0.81]
Damage vs Unyielding (Far):
0.6
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Melee Critical Chance:
0.2
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
531.2
[440 | 560]
How much damage the weapon inflicts.
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.56
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
4-10% Ranged Critical Hit Damage
Pinpointing target
+4% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
Surgical
+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Curios
Mechanicus Icon Illustrious
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Obsidiax-Sheathed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Scrap of Scripture
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Talent Tree
Patch
Skitarii Class
Old patch
Description
woah,,, my first darktide build idk dude skitarii came out today and i haven't really stress tested this past malice since i still have to grind out masteries tl;dr go gorilla mode with the Branx Mk XI Paired Transonic Blades and plink anything in the distance (i.e. snipers) with your Branx Mk XI Phosphor Blast Pistol Voltaic Emitter is your "oh shit" option more often than not, paired with Voltaic Restoration and Voltaic Overcharge for even more on-demand toughness generation servo skulls are fun and all but this build struggles when there's a lot of ranged spam, so Integrated Refraction Emitter allows you to close the gap or reliably snipe priority targets, tying the whole build together see its Critarii cuz cuz i leaned into crits a lot haha lol tbh play this like a hybrid of VT2 Slayer and Mercenary
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