Electric Crit Rat
Skitarii Build - Warhammer 40k: Darktide
Electric Crit Rat
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Branx Mk XI Paired Transonic Blades
Transcendant
Damage vs Flak Armoured:
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.25
[0.13 | 0.28]
Damage vs Flak Armoured:
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.25
[0.13 | 0.28]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.12
[1 | 1.15]
Attack Speed:
1.12
[1 | 1.15]
Critical and Weakspot Power:
1.98
[1.5 | 2.1]
Critical and Weakspot Power:
1.82
[1.38 | 1.93]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Melee Critical Chance:
0.06
[0 | 0.08]
Critical Damage vs Unarmoured:
0.17
[0.08 | 0.19]
Critical Damage vs Flak Armoured:
0.17
[0.08 | 0.19]
Critical Damage vs Unyielding:
0.17
[0.08 | 0.19]
Critical Damage vs Maniac:
0.17
[0.08 | 0.19]
Critical Damage vs Carapace Armoured:
0.09
[0.04 | 0.1]
Critical Damage vs Infested:
0.17
[0.08 | 0.19]
Chance of landing a Critical Hit and how much damage it will do.
Cleave Efficiency
[60/80]%
Cleave Damage Distribution:
10.9
[8.5 | 12.5]
Cleave Stagger Distribution:
10.9
[8.5 | 12.5]
Cleave Damage Distribution:
5.2
[4 | 6]
Cleave Stagger Distribution:
5.2
[4 | 6]
Damage vs First Target:
206.25
[156.25 | 218.75]
Damage vs First Target:
115.5
[87.5 | 122.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Rampage
Hitting at least 3 enemies with an attack, increases your damage by 18% for 3.5 seconds.
Branx Mk XI Phosphor Blast Pistol
Transcendant
Ammo Reserve:
72
[48 | 78]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.9
[0.53 | 0.99]
Damage vs Flak Armoured (Far):
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.37
[0.2 | 0.41]
Damage vs Carapace Armoured (Far):
0.31
[0.16 | 0.35]
Damage vs Unyielding (Near):
0.73
[0.42 | 0.81]
Damage vs Unyielding (Far):
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
How much damage the weapon inflicts.
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Surgical
+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Infernus
5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Talent Tree
Description
Be more like rats Agile crit build with high cooldown regen.
Spam Voltaic Emitter at 2 charges
Weapons Branx Mk XI Paired Transonic Blades
Can swap Rampage for Perfect Strike
From my experience you don't have to switch modes that much. I stay on horde mode most of the time so that I can benefit from Capacitor Reclamation Loop the most and only switch to anti-armour only when seeing Crushers, Maulers or Bosses.
Branx Mk XI Phosphor Blast Pistol
Can swap to anything you like more.
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