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Old School Stealth Zealot
Anti-Special
Anti-Elite
Melee
 Old School Stealth Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Old School Stealth Zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Ruthless Backstab

Ruthless Backstab

+100% Rending on Backstab Hit.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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Ammo
[76/80]%
Collateral
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
5-10% Reload Speed
10-25% Damage (Maniacs)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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General:

-Main role is killing specials and elites with backstabs, if they're coming for you empty a mag on them and shroudfield off!

-Loner is no more so you do need to be near your team!

-You are a revive beast, a revive freak if i may say so, play accordingly!

-You have problems killing what is far away, so it's good to have your favorite veteran in your party!

-You also have a hard time boss dancing!

 

Ability:
-You only break shroudfield if you attack, so you can do puzzles and revive!
-Your shroudfield resets enemy aggro instantly so you can sacrifice your closest teamate!

 

Keystone:
-Main thing for your keystone is to keep dodging attacks to build you Inexorable Judgement to keep always a good number on!

-You can stack while under the buff if you still didn't figured it out. That is the keystone's whole thing, a constant buff you need to keep up!
 

Melee:

-Knife is fast to hit, to kill and to give you carpal tunnel! Make an auto fire macro of install keepswinging!
-Backstab as much as you can, but don't commit. Focus is kill time, get a grip on how much you can do with what approach!

-You can weakstab everything except mutants(yes, even dogs). Jump to get weakspot backstabs on ogryns! 
-Don't fell so important you can't clear a pack of groaners once in a while!

 

Blitz:

-Your Blades of Faith have some weight so aim a wee bit over the head after like 25m, not much!
-Talents are designed in a a way that you blades can one shot ragers, Gunners and shotgunners and specials(not mutants, let the team do something for a change)!

 

Gun:
-gun eats a lot of ammo, so just dump one mag to quickly kill off elites too close to you. Don't shoot horde, don't shoot carapace!

-Emphasis on "dumping a mag", the main power of the gun comes when you shoot the whole magazine at time!

-Gun is not that important, at most is a way to dump keystone stacks and at least a redundancy for the blitz!


As you can see, the build is not optimized for a more specialized/refined role, because i commit mistakes and have to perform roles the average John Darkite does not have the cognitive capacity to fulfill. Notwithstanding, i don't make weird shit that Bleed for the Emperor and Holy Revenant can't fix. 

Have fun! Bring a Mauler train next to your favorite Veteran with tunnel vision and shroudfield away!

9 hours ago