Skitty
Skitarii Build - Warhammer 40k: Darktide
Skitty
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Branx Mk VI Mechanicus Power Sword
Transcendant
Damage vs First Target:
313.5
[237.5 | 332.5]
Damage vs First Target:
423
[335 | 445]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.49
[1.13 | 1.58]
Critical and Weakspot Power:
1.49
[1.13 | 1.58]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
222.75
[168.75 | 236.25]
Damage vs First Target:
318
[270 | 330]
How much damage the weapon inflicts.
Dodge Distance:
0.96
[0.9 | 1]
Sprint Speed:
0.09
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Supercharge
4 stacks of Brittleness on Energised Hit.
Superiority
+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.
Accatran MG Mk II Heavy Laspistol
Transcendant
Magazine Size:
64
[40 | 80]
Ammo Reserve:
448
[280 | 560]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.18
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.79
[0.46 | 0.87]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
0.79
[0.46 | 0.87]
Damage vs Maniacs (Far):
0.49
[0.27 | 0.54]
Weapon Stagger:
6.34
[4.3 | 6.85]
Measure of the Impact and Stagger inflicted on enemies.
Sway:
10.11
[30.89 | 4.92]
Spread:
14.89
[18.65 | 13.95]
Moving Recoil:
0.34
[0.4 | 0.32]
Recoil:
0.32
[0.45 | 0.29]
Moving Recoil:
0.89
[1.48 | 0.74]
Recoil:
0.03
[0.06 | 0.02]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.56
[0.4 | 0.6]
Damage vs Infested (Near):
0.72
[0.53 | 0.77]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Damage:
123.75
[93.75 | 131.25]
How much damage the weapon inflicts.
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.89
[0.53 | 0.98]
Moving Spread:
16.6
[18.03 | 16.24]
Moving Recoil:
0.38
[0.41 | 0.37]
Moving Recoil:
1.26
[1.57 | 1.18]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Infernus
4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Description
Melees: Pretty much anything will work but these are the ones I like
Branx Mk III Arc Maul dump Mobility, +25 Flak & Carapace, Thunderous & Execution
Cadia Mk IV Assault Chainsword dump Shredder, +25 Flak & Carapace, Wrath & Shred
Branx Mk XI Paired Transonic Blades dump Cleave Efficiency, +25 Flak & Maniac, Shred & Savage Sweep
Aridin Mk I Power Falchion dump Mobility, +25 Flak & Carapace, Cranial Grounding & Heatsink
Munitorum Mk III Shock Maul dump Mobility, +25 Flak & Carapace, Skullcrusher & @High Voltage
Catachan Mk VII "Devil's Claw" Sword dump Mobility, +25 Flak & Maniac, Shred & Rampage or Skullcrusher
Branx Mk VI Mechanicus Power Sword dump Mobility, +25 Flak & Carapace, Supercharge & Superiority
Ranged:
Branx Mk XI Phosphor Blast Pistol dump Ammo, +25 Flak & Maniac, Infernus & Surgical
Branx Mk CV Galvanic Rifle dump Ammo, +25 Flak & Maniac, Pinpointing target & Opening Salvo
Accatran MG Mk II Heavy Laspistol dump Ammo, +25 Unyielding & Maniac, Dumdum & Infernus
Could swap all of the dumps to Mobility instead of Ammo if you're doing Havoc or something. I choose Ammo because I feel like I rarely if ever run out but that's just my preference