Skitty
Skitarii Build - Warhammer 40k: Darktide
Skitty
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Munitorum Mk III Shock Maul
Transcendant
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
17.45
[12.25 | 18.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger vs First Target:
8.9
[6.5 | 9.5]
Cleave Damage Distribution:
7.25
[5.25 | 7.75]
Cleave Stagger Distribution:
7.25
[5.25 | 7.75]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
217.5
[157.5 | 232.5]
Damage vs First Target:
145.75
[123.75 | 151.25]
How much damage the weapon inflicts.
Dodge Distance:
1.01
[0.95 | 1.05]
Sprint Speed:
0.09
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage
+25% Damage vs Electrocuted enemies.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Branx Mk XI Phosphor Blast Pistol
Transcendant
Ammo Reserve:
66
[48 | 78]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.9
[0.53 | 0.99]
Damage vs Flak Armoured (Far):
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.37
[0.2 | 0.41]
Damage vs Carapace Armoured (Far):
0.31
[0.16 | 0.35]
Damage vs Unyielding (Near):
0.73
[0.42 | 0.81]
Damage vs Unyielding (Far):
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
How much damage the weapon inflicts.
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Surgical
+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Infernus
5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Description
Melees: Pretty much anything will work but these are the ones I like
Branx Mk III Arc Maul dump Mobility, +25 Flak & Carapace, Thunderous & Execution
Cadia Mk IV Assault Chainsword dump Shredder, +25 Flak & Carapace, Wrath & Shred
Branx Mk XI Paired Transonic Blades dump Cleave Efficiency, +25 Flak & Maniac, Shred & Savage Sweep
Aridin Mk I Power Falchion dump Mobility, +25 Flak & Carapace, Cranial Grounding & Heatsink
Munitorum Mk III Shock Maul dump Mobility, +25 Flak & Carapace, Skullcrusher & @High Voltage
Catachan Mk VII "Devil's Claw" Sword dump Mobility, +25 Flak & Maniac, Shred & Rampage or Skullcrusher
Branx Mk VI Mechanicus Power Sword dump Mobility, +25 Flak & Carapace, Supercharge & Superiority
Ranged:
Branx Mk XI Phosphor Blast Pistol dump Ammo, +25 Flak & Maniac, Infernus & Surgical
Branx Mk CV Galvanic Rifle dump Ammo, +25 Flak & Maniac, Pinpointing target & Opening Salvo
Accatran MG Mk II Heavy Laspistol dump Ammo, +25 Unyielding & Maniac, Dumdum & Infernus
Could swap all of the dumps to Mobility instead of Ammo if you're doing Havoc or something. I choose Ammo because I feel like I rarely if ever run out but that's just my preference