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Relics Abound
Anti-Elite
Frontliner
Melee
 Relics Abound
 Skitarii Build - Warhammer 40k: Darktide 

 Relics Abound
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Sunder

Sunder

Increased Cleave and +10% Heavy Melee Attack Damage on Energised Attacks.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

Surgical

Surgical

+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Use powersword special attacks for armor clumps. I tend to do shock, push, SH1>L2>L3>SH3 repeating, powering the light attacks if I have the charges to spare (you can also just push into L/H2 to get straight to SH3). Into rager packs, push SH2>SL4 repeating will mulch them, but will require some dancing to avoid getting hit. Lacking on survivability, but if you just play like a maniac that doesn't matter (lie). The 2 poke lights can do really good damage on their own into just about anything, especially when they crit. Have reached 6000+ dps on a crusher with 1 crit only doing charged SH1>SL2>SL3, and with proper refining I'm sure this thing can be even more of a menace.