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The Friendly Neighborhood Harmacist
Anti-Special
Anti-Elite
Ranged
+2 more
 The Friendly Neighborhood Harmacist
 Hive Scum Build - Warhammer 40k: Darktide 

 The Friendly Neighborhood Harmacist
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

Limbsplitter

Limbsplitter

+60% Strength on your First Attack every 3.5 seconds.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 3.5 seconds.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Obsidiax-Sheathed Bullet
Transcendant
Obsidiax-Sheathed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Stimm Lab

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Description

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Pretty much as it says... friendly... in the neighborhood... and will harm.

 

Melee oriented with the capability of removing Elites/Specialists from a distance with Chem Tox, even on Auric most will take 2 shots from the Needle Pistol and the Chems will do the rest, Ogryn types take 3 shots with Crushers and Maulers taking 4 shots to bring down with Chems, detract one shot if you land a Weak Spot hit. Best way I find is to kill a few in melee before shooting for Elites/Specialists as if you land a crit on the first Chem proc, the rest of them will also have higher damage. Keep grenades handy at all times if you have to fight in melee, while blocking you can tank most things, but there is a limit. Throw a grenade at your feet and get slashing and you will more than likely survive just about anything that isn´t a monstrosity, for monstrosities, shoot em up with Chems, dodge from side to side and pray to the Emperor you live to come on the other side. I would also recommend hitting anything with armor with the Purple Tox on the Bonesaw as it applies Brittleness and then dodge and weave.

 

Stimm setup is interchangeable, but I find this one is good at supporting all kinds of builds, you´ll want to be using your ability as often as possible, bestowing sweet delicious drugs on most of your fellow Rejects. I tested this on Havoc missions and with proper synergy you and your team will be able to shred anything in half... that poor Daemonhost didn´t even know what hit em.

 

Good speed. And may the Emperor be with ye.

11 hours ago