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Claw Melee Hybrid v1
 Claw Melee Hybrid v1
 Skitarii Build - Warhammer 40k: Darktide 

 Claw Melee Hybrid v1
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Built as a variation of https://darktide.gameslantern.com/builds/a2350bb5-2da0-4159-b02b-e368f12cd830/arc-maul-maxxing-v3 to see what happens if we spec away from the Arc Maul. Still needs to be tested.

So far, the theory is that we can drop +Maniacs from our melee weapon since Chordclaw can be relied on for heavy packs of Ragers, so we take Flak instead. We swap in Advanced Power Management over Capacity Limit Override because Chordclaw only uses one charge at a time and is used to deal with heavy armor, which means less need for Rending.

We want as much Chordclaw uptime as possible, so we take 3 capacitance nodes. With the extra points from spec-ing out of electrocution, we can take the ammo talents which should allow us to need few or no ammo pickups in Auric Maelstrom. Because we need to take Voltaic Restoration to spec into Chordclaw, I dropped Adaptive Combat Engram with the expectation that we'll have enough toughness generation.

 

Things that need testing:

Is Shockline Breach Protocol & Capacitor Reclamation Loop better than Electro-Strike Conduit & Augmented Power Cycle? Supposedly Electro-Strike Conduit adds damage to crits but needs confirmation.

Is the survivability good enough currently?

Is taking ammo generation worth it over more points in Redline Capacitors or servo-skulls?

22 hours ago