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Evil Goremonger Hive Scum Build
Ranged
Melee
Allrounder
 Evil Goremonger Hive Scum Build
 Hive Scum Build - Warhammer 40k: Darktide 

 Evil Goremonger Hive Scum Build
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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Shredder
[80/80]%
Penetration
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[0/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[80/80]%
Collateral
[80/80]%
Stopping Power
[80/80]%
Damage
[80/80]%
Mobility
[0/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+6-15% Corruption Resistance
+6-12% Stamina Regeneration
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+6-15% Corruption Resistance
+6-12% Stamina Regeneration
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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A build obviously inspired by the Goremongers Killteam. Chainaxe is there to represent the Skullclaimer and the dualies for the Inciter. If the Chainaxe won't cut it, the MK XIIIg Chainsword with Flak & Maniac damage perks, and Savage Sweep and Rampage as the blessings is an option, which represents the Blood Herald himself. Blinders are a stand-in for Flashbangs on Tabletop cuz Goreboys don't have Soup Cans or RPGs sadlt. The Stim funtions as the Gore Tank, and is more of an "oh shit" use case. If a Chainglave gets added, Disregard both Chainaxe and Chainsword (Please Fatshark I BEG of you)

3 months ago