Logo
Games
Lantern
High Dmg Marksman Vet
 High Dmg Marksman Vet
 Veteran Build - Warhammer 40k: Darktide 

 High Dmg Marksman Vet
 Veteran Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
weapon container middle
Penetration
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

weapon container bottom
weapon container top
Accatran Mk XIV Recon Lasgun
Transcendant
Accatran Mk XIV Recon Lasgun
weapon container middle
Ammo
[80/80]%
Collateral
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Headhunter

Headhunter

+5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider

Description

Divider

The essence of this build is to create a build fully reliant on headshot hits, but also ammo economy. There are quite a few changes, depending on the situation you're looking to tweak for, that you can move talent points around. The Ultimate/Combat Ability (I use Shout or Stealth personally, depending on what my premade team feels, or if I'm just running a random Auric Maelstrom), Blitz/Grenade (I use Smokes in high havoc to remove ranged pressure; Crushers and Bosses aren't an issue, little shooters and Moebian are. This takes care of that), Onslaught, Exploit Weakness, and Rending Strikes all can be moved based on what your team does. The ideal is to land crits, if forced into melee, kill fast and get back to head poppin'. The weapons can also be moved to Dueling Sword or Power Sword. However, I prefer movement speed so Tac Axe and DS are the two I regularly switch between. Weapons, I stick with the Recon Mark here because it has double_cleave, and shreds hordes even in higher havoc runs. So, it's highly valuable in my particular tool kit.

The general rundown of the build is to keep Skirmisher, Marksman Focus, Onslaught (if you need Brittleness; as it isn't provided by another in the team), and Agile Combat proc'd as much as you can. Pop CA on cooldown during engagements, and use Celerity Stimms or DMG stimms to keep your DPS high. Many people like to dodge picking these up, but Celerity Stimm is goated and slept on for DPS. I use smokes to remove ranged pressure in high havoc, 

13 hours ago