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High Dmg Marksman Vet
 High Dmg Marksman Vet
 Veteran Build - Warhammer 40k: Darktide 

 High Dmg Marksman Vet
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Darktide item card top
Accatran Mk XIV Recon Lasgun
Transcendant
Accatran Mk XIV Recon Lasgun
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Headhunter

Headhunter

+5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Veteran Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The essence of this build is to create a build fully reliant on headshot hits, but also ammo economy. There are quite a few changes, depending on the situation you're looking to tweak for, that you can move talent points around. The Ultimate/Combat Ability (I use Shout or Stealth personally, depending on what my premade team feels, or if I'm just running a random Auric Maelstrom), Blitz/Grenade (I use Smokes in high havoc to remove ranged pressure; Crushers and Bosses aren't an issue, little shooters and Moebian are. This takes care of that), Onslaught, Exploit Weakness, and Rending Strikes all can be moved based on what your team does. The ideal is to land crits, if forced into melee, kill fast and get back to head poppin'. The weapons can also be moved to Dueling Sword or Power Sword. However, I prefer movement speed so Tac Axe and DS are the two I regularly switch between. Weapons, I stick with the Recon Mark here because it has double_cleave, and shreds hordes even in higher havoc runs. So, it's highly valuable in my particular tool kit.

The general rundown of the build is to keep Skirmisher, Marksman Focus, Onslaught (if you need Brittleness; as it isn't provided by another in the team), and Agile Combat proc'd as much as you can. Pop CA on cooldown during engagements, and use Celerity Stimms or DMG stimms to keep your DPS high. Many people like to dodge picking these up, but Celerity Stimm is goated and slept on for DPS. I use smokes to remove ranged pressure in high havoc, 

3 months ago