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Slash, Dash and Blast
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 Slash, Dash and Blast
 Veteran Build - Warhammer 40k: Darktide 

 Slash, Dash and Blast
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Lawbringer Mk IIb Power Falchion
Transcendant
Lawbringer Mk IIb Power Falchion
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Power Output
[76/80]%
Finesse
[76/80]%
Heat Management
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Damage (Elites)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Decapitator

Decapitator

+24% Finesse for 8s on Enemy One-Shot. Stacks 5 times.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[76/80]%
Reload Speed
[76/80]%
Range
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

+6.5% Strength for 5s on Close Range Kill.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

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Talent Tree

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Description

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Key Nodes

Always Prepared: make one melee kill, switch to shotgun, your shotgun reloads one shell

Survivalist: Shotgun gets one shell back for every coherency Elite/Specialist kill

Smoke Grenade: mass stagger, aggro dump, LoS block, revives, objectives. useful on both hordes and groups of ranges units. lets you charge in and start your combos while they're coughing. +refresh, +chance to refill on coherency Elite/Specialist kill. Grenade Tinkerer doubles the uptime of each grenade.

Infiltrator: Damage Boost, threat dump, "Oh Shit" button, gap closer, guarantees revives and objectives, AoE suppression tool...you name it, this does it. 2 charges means more uptime but longer cooldown, but Tactical Awareness helps with that.

 

Playstyle

The schtick here is it only takes one melee kill to give you a shot loaded back in your shotgun, but that doesn't happen until you switch to the shotgun. So you're charged blade swiping at hordes and, whenever you have the chance, youre dodging back, hotswapping to the shotgun, blasting the horde point blank, then hotswapping back to melee. Slash, Dash, Blast. Rinse and repeat. Terrifying Barrage on shotgun suppresses everyone near you when you're doing this, shutting down Reapers and Gunners who might be near you holding the trigger down.

Getting 3 melee kills and then switching to the shotgun guarantees a crit, thanks to Weapons Specialist. Weapons Specialist procs Man-Stopper to cleave/stagger entire hordes with one blast.

You have smoke grenades to make groups easier to fight or block LoS. You have Infiltrator to give yourself boosts, get out of trouble or help the team.

 

Notes

Havoc 40 viable? Hell no. Sorry, this build is only for a measly 99% of the player base.

Don't need reload perks/traits because you're hardly ever manually reloading

Opening Salvo DOES NOT work with Always Prepared because Always Prepared does not count as a "reload." The way the game tracks whether Opening Salvo is happening or not is if you are firing the first ~20% of a full magazine.

7 hours ago